Curious how to sculpt this base mesh to look more cartoonish/stylized. some of you probably already have an idea what I'm trying to go for if you've seen my previous posts. Base mesh: Some screenshots of what I've sculpted so far, I'm thinking about starting over (I forgot to use morph target when I started). Some of my…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hi, Thanks for checking out my post and considering me for your work. As someone who has also looked for people through forums such as this, I know it can be a challenging task to wade through portfolios and try to get a feel for someone and whether or not you can trust them with your time-sensitive, tight budget or…
Hello there! My name is Jay and I am looking for some work as a 3d artist /environment artist! My portfolio revolves around photo realism, and realistic/fantasy/medieval game art. Ideally I am looking for junior positions in my field, these jobs can be; Full time, part time, contract or freelance - pay respective of…
Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop. As for the Prop i Decided to go with a very fancy…
Hello, my name is Gustavo and I have loved games ever since I could remember as I am sure most of us here have. I will be brief, I recently obtained an Associate's degree in Game and Simulation development this past December. Over the past 3 years I have been working toward becoming an Environment artist and I finally feel…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
Hi guys, I've been working on this low poly steampunk street organ for university and I would like some critique, and if possible some help with how to make it better. The main problem is the WIP3 picture and what to do with it. I had some idea's at the start which are on my concept work. I'll show you the pictures and…
Overall your character stuff isn't too bad. You seem to have some varied characters, as well as a decent array of different types. However Your lighting and rendering and post work is ass. The FX around Ghostrider aren't even remotely passable. You aren't an FX artist. Either post add them in with Photoshop - or an FX…