Hey everyone. Been along time since I posted here but its high time I started using this account. I am in my final year of Uni and have begun my honours project. I am desgining and modeling a trio of characters from concept all the way to game ready. High poly sculpts, rigging, animations, I'll be doing it all. Its a tall…
I have a Directional Light as my main light source with a skysphere and a skylight to catch the sky and soften the shadows around the foliage however the skylight didn't catch the inside of the temple. So I looked into and found the ambient cubemap to help with the deeper shadows in the temple, but if you say that…
Hello! I'm looking for an artist who is capable of producing some quick character designs for a medieval fantasy game. I would like 6-7 characters done, in a format much like[this] (minus the description and the larger portrait). A few different classes, and genders, as well as a few enemies. I'm not looking for finalized…
Hello again, I've posted about this before and thought I fixed it but the problem is still persisting, having issues getting good quality AO maps in xNormal when using only low-poly models (as opposed to projecting detail from a highpoly to lowpoly model). No matter the settings I tweak the ambient occlusion bake looks bad…
Looking for a UI/UX Artist for fantasy-style game We're building a game for which we have an immediate need for UI/UX design and asset creation as well as a game logo with a full color background. The look of the existing UI will need to be matched. Scene Work * Battle scene. This scene is fairly complex but is already…
Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
Hi All, So I am in the process of doing some very rough tests for this space. I added some characters that are animated. Two of the three look fine in the space. One of them, the woman standing behind the desk looks overly bright. I can not for the life of me figure out why? The process was the same for all three…
Hey my name is Bryan, I'm from the distant land of New Zealand and I'm looking for work. I'm looking for outsourced work or re-locational work. If you need a skybox, either it be Static or Volumetric, I'm your dude. Portfolio >>here<< Portfolio includes some panoramic images Some examples from this year and last year Final…
Much better but the head still doesn't convince me. Furthermore, as @Shuma said, you should work more on the anatomy. Some tendons don´t make sense and the silhouette, in spite of the fact it has some improvement, still needs more refinement. If you see the demon from the front it looks like a fast melee creature, but if…
I'm hoping somebody can help me with this. I'm trying an experiment with this simple tree in Marmoset Toolbag 2. How can I lose the planar look of this tree. I've searched everywhere and tried bending vertex normals in maya but the results are worse. Do I need to bend vertex normals? If so, how do I know where to point the…