Inspired by my need for gainful employment, I decided to have a crack at this hard surface modelling the kids are all talking about. I nabbed a neat robot guy concept from the interwebs (one by Izmojuki, I believe, who also concepted Josh Stubbles recent boxy robot model). And knocked together a quick block out. The high…
Far Cry does have an excellent model for player movement, and it feels excellent. Far Cry, however, does take place in *largely* outdoor environments, with as little gameplay taking place indoors as possible. I remember getting caught up on small props on a regular basis whenever venturing indoors. It's not to say that its…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
I bought mine last night. My first impression as soon as I popped it in, was "looks a little bit better". But then I did what I should have done to begin with - a comparison. I tossed in the included King Kong disc and froze it at one of the opening scenes (tons of cars driving on a bridge). I then switched the AV box and…
Hi! I need to buy a laptop to use to make graphics with Zbrush, Photoshop and Maya. I'm going to need this for my education and I will still have a desktop to make the really heavy stuff so it doesn't have to be a monster computer. I've never used Zbrush or Maya so I have no idea of how demanding they are. My budget is…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
I used to hang out at a friends father's used bookstore on Saturdays as a young teenager. There was a local gaming club (old school, table top and pen and paper gaming) that met there and that's actually how I got introduced to RPGs and strategy games. He also had some arcade cabinets and one of my favorites was this…
Basically have a lot of natural light incoming from your computer side, use 'night light' 24/7 if you are using Windows. Screen to be located up to your eyeline (to avoid half blinks and consequent dry eyes). Do self healing exercices, here in Brasil we have Tatiana Gebrael teaching those, Idk about english speaking people…
My general workflow goes as: Make High Poly > Make Low Poly > Unwrap Low Poly> Bake > Paint > Use low poly model as final asset. My final textures fits perfectly to the final low poly model but it is a low poly model and doesn't look very impressive. And my textures do not fit to my high poly model, because unwrapping…
Hello all, I'm currently building a sci-fi modular environment and I want to implement the whole Star Citizen/Alien: Isolation technique into the whole process of this piece where I will use face-weighted normals and not have to bake any asset. I would be using tileable textures, trim/decal sheets, and possibly POM. I have…