In graphics-programmer-talk 3D textures are a lot like voxels actually. You can think of it as a stack of 2D textures and the w texture coordinate (u,v,w) picks which layer of the stack is sampled by u and v. 3D textures are primarily used in procedural effects like "Perlin Marble" or "Terrible Wood Shader" as found in…
Hey guys, I hope you're doing well. 😊 Few days ago, out of nothing, I have decided to start a new project. It's Cybertaur. Basically, Minotaur was never killed by Theseus and in some future Minotaur had to adopt some new technologies. I had some model of sci-fi legs (inspired by Halo wars) that I have never used for…
Hello, polycount! I'm trying to learn some more rigging techniques and was wondering how to rig a person holding a two-handed weapon. I don't mean rig a person in general, but what kind of a setup to use on the hands for a nice-to-use and robust two-handed wielding. For rifles, I imagine IK on the arms to follow the gun…
Because everyone needs one It's going to take me awhile to make all of them but if anyone asks for a specific hero I will put it on the top of the list(but june's heroes come first) Alchemist Anti-Mage Axe Batrider Beastmaster Bloodseeker Bounty Hunter Brewmaster Bristleback Broodmother Centaur Warrunner Chaos Knight Chen…
Hi all. This is my second attempt at a model using the high poly > low poly > normal map workflow (so go easy on me) and I really wanted to optimize the texture space on this axe model. I've been reading up on mirroring the normal maps and seen this problem around. The solution I found is here:…
Hi guys my name is Arman im currently looking for a Junior position in a game company, i prefer companies in Canada as it will be easier to relocate but i am up for working anywhere in the world. I was going to wait and post this in 3 months but my hours at my current job got axed in half so i need to start looking for a…
Hello, all! Fairly new to this sort of thing and absolutely gobsmacked at the quality of the content I see in this forum. Its rather intimidating, I must confess; I've been meaning to make this post for a couple days now, but keep stopping due to fear of looking completely out of place. Anyway, I've got a couple of…
Hi there, I'm moving on to my next portfolio project after spending far longer than I would have liked on my workshop scene. I want to do a WoW style weapon, an axe or sword or similar. Hardly an original idea I know but I want to try hand painting textures, something I've never done before and I'd rather start out on…
Hey everyone! Thanks for stopping by and welcome to my little corner of polycount :) Im a graduated 3D game art student from berlin and im currently in search of a job and thus, working on my portfolio :) This thread is supposed to help me keep track of my work, feedback from other people, help me improve and keep my focus…
If you are familliar with Work Plane in Autocad, Revit or Modo and you want to have such a tool in 3ds Max "miauu's Work Plane" is what you need. The "miauu's Work Plane" is a script for 3ds max which create a work plane that automatically adjusts to match the two major axes most closely aligned to the screen axis. When…