Just wanted to do a small update on the game. There are new game builds that can be downloaded, so you can try things out for yourself, but the sun and a preliminary moon are in the game now with controls for the latitude, length of day, and the rotation of the game’s compass. I did a recording of the changes below,…
Yes I do. BUt I am trying with a different Object so see if the problem fixes. I still have this weird problem when rendering. I split the UVs where there is a hard edge to avoid the black seam. In Maya render view pot if appears as if I have a decent normal map bake, but when i render the object I get all the weirdness.…
The thing is that in Modo you rarely move the 'Item' object. If you mess around with transform options Farfarer is talking about you can see you move the whole 'Item' object. It means you are moving 'Center' of this object around. In Modo you usually tranform polygons inside 'Item' object. Also when you create object it's…
so its goodbye? - not a nice attitude the way I do such things is merging all objects to 1 unique Object together and unwrap that one (or if you have max2008/2009 you can edit multiple objects at once- but usually i use external tools such as UvLayout that eat only 1 *.OBJ file). Once you unwrapped and layouted split it…
Yep outliner is great. But can be a little slow with long lists of things, like selecting all the bones in a character or a lot of misc objects. You can get by with the layer manager... if you know a few tricks. - Right click brings up a menu to select. You can also use the icon at the top that's called "Select Highlighted…
yeah ,- just to be clear this is roughly how the code works: 1.) generates a temp variable for the camera and the reference object 2.) loops through your selection (I just assume that you only selected those 2 objects) 3.) within the selection check which one is the camera and which is the other one. If it is the object…
You might want to look into using Xref's also. Since you can use low poly proxy objects as place holders for the high poly ones. Basically you select your object and go file > xref objects and turn the selected object into a an xref. It saves it to another file and you go into that file and work on just that object. Its…
Hi guys, I'v got a couple of problems in 3d max. Could you help me? (sorry for english) 1. 'Snap Vertex' - this tool doesn't work pretty often - why? It's very annoying :/ 2. 'Chamfer' - when I use this tool on elongated object it doesn't work properly, please look here: 3. Material Editor - I use 'Multi/Sub-object' and I…
Thanks for the comment Vig, the lowest image is the low poly yes, ill optimize a little bit more I think. The suspention will be added but only at the front. But what about my second question , wich was : 1. When i bake the AO for some of the instanced parts under the hood what is the best solution? I was thinking of…
anyone got a clue about this? It's really starting to wind me up Max 8 : Scene B not finding certain x-ref objects from scene A - they DO exist, the paths are spot on, the names are spot on. I know that, cos they always used to be there. And suddenly ... not. I'm guessing this is on an object level rather than x-ref…