Hi Bugo, Like kodde showed, Maya does dynamically choses the 'shortest edge path' between verts when ngons are deformed. However if you have a 'static' mesh in a tpose looking fine before triangulation, applying a mesh>triangulate wont change the surface (no edge flips), it will just make everything into tris. In that…
Actually my solution is different than what Vig wrote. Vig said to not deselect things and add the unwrap modifier, he didn't specify to leave epoly subobject mode and then apply the unwrap modifier. He said don't do 2. That's all he said. I did specify what to do because you get different results depending on how you do…
If the 3D package your are using is for PBR, then there should be a channel where you can connect AO texture on it. Even thou AO isn't a best solution, it still creates visual fidelity. So you should use it unless your rendering application automatically renders it. The exact specular colour of a material or substance has…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
The Producer’s primary responsibility is to be the main point of contact for the client on their assigned show, and to manage the schedule and budget of the project. They are responsible for collaborating with the VFX Supervisor and VP of Production in resource planning, preproduction planning/show setup, and executing the…
JOB DESCRIPTION: We are Leading Role, a new VR/AR game developer based in Winston Salem NC We are
looking for an exceptional 3D Artist / Generalist to join
our game development team. This is a full time position, on location,
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Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Hey again, Polycount! We’re Dan and Panzer from No Goblin! We’ve made unique games with heart like Roundabout and 100ft Robot Golf, and we’re now looking to grow and build a unique, diverse team for No Goblin Game 3 and beyond. Our goal as studio runners is to build the team experience that we wished we’d had back in our…
Who we are... Fusioncore Interactive is a small game development studio with members from across the globe, each with their own unique talents and skills. We are currently working to release our first game, a mobile JRPG. It's a cyberpunk themed action/strategy JRPG aimed at both the casual and more intensive gamer. We've…
3D Character Artist Visual Purple is looking for a Character Artist for full-time on-site work at our new Eagle, Idaho office. This is a staff position. The ideal candidate would have experience working with the Unreal Engine 4 and Maya or Modo creating photorealistic characters for real-time applications from scratch. The…