Hi! Im having problems with the Mudbox 2012, because the objects that I created or import are black. Ive tried to change the material and lighting, but no results. Any suggestions?? Ps: Heres some information about my laptop. Windows 7 Home Premium Processor: Intel®Corei7-2620M CPU@ 2.70GHz 2.70 GHz Installed memory…
I am having difficulty understanding the right settings to get the best quality textures. I have worked with 4k and 2k maps at default 1024 Texel Density to create a Cotton based Smart Material that I have Saved so I can reuse in the future. Now that I try to use it on other maps like 512 and 1024 sized maps, I realized it…
Hello! I'm trying to learn how to 3d, and I would appreciate any critique and/or feedback. Will continue to update thread, but might eventually add stuff besides buildings. 3626 tris, 512x512 texture (the window frames take up pretty mcuh of the total polycount).
Hi guys, This is a small personal project I did earlier this year. I was trying to get that retro sci-fi look from 2001, Dune and Alien. This is the concept I came up with. About 14k polys and 2k Textures for suit and 512x512 for face. I hope you enjoy. With the HDRI Highpoly and topology
Hello everyone, We are the team of a famous racing game on mobile and we are looking for a freelance artist to make the model of the Driver. To show you an image, this is visually what we are looking for. https://abload.de/img/gtsport-10e6j7b.jpg We need a Medium polycount version with quite detailed hand for close up. We…
Hey guys, I've been working on this character for some time now had some problems with my computer so it took a little longer as I expected but it's done. The character was for the polycount character challenge a while back. I'm hoping to receive as much feedback as I can on it soI can learn from it for my next characters.…
hey :D so im having a bit of trouble after quite a few goes at tiling textures made with maya the problem being seems. the texture tiles fine btw just the odd seems so here is the layout i have the pivot set to the grid and and offset like so. here is the 1024x1024 baked map all looks good (i think from what i have seen…
HI Guys, this is an art test a did recently for an environment artist position, sadly I did not get and did not receive any feedback, so I posting it here so I can hear your opinions. I wanto to grow as an artist and I know feedback is a big part of that, so here it is. It consisted in developing this concept The rules…
So I have my HP and LP meshes. I currently have the area in question on the LP not conforming to the HP (the bolt). I was hoping this would be ok, it's not like I need it to be sticking out a lot in the bake as this is just a small part of a larger object. The bake is pixelated, might just be the small texture map I have…
Hey everyone. I've finally gotten around to porting the TGA PBL CGFX shader for Maya to the new ShaderFX format for Maya(Works in 3DSMAX as well?). In essence this shader is very similar to the old one, but there are a few improvements. Highlight features of this shader:
* A real life material based fresnel term that…