El estilo de juego por lo que e podido observar seria en plan el abismo de los lamentos (por ser solo 1 calle con torres y con solo 1 camino para llegar al nexo y destruirlo) + El bosque retorcido (por tener una jungla en comun [bueno en el bosque hay 2 trozos de jungla separados pero se pueden llegar rapidamente de una a…
Thanks Tea! I finally finished up this little pillar break down. Now let me pre-phrase this breakdown and say that this might not have been the best way of creating this asset. I learned some valuable lessons on this one. If I were to do this asset again I would make some adjustments. Figure 1-C was the biggest problem. Im…
"but I've heard a few character artist say nobody sculpts clothes anymore." Well ... here are 672 character outfits of one of the most popular game on the planet, none of which using any cloth sim : https://skin-tracker.com/fortnite/skins?rarity=1&slot=Outfit&sort=3&limit=1
I have max set to 1=pan 2=zoom 3=orbit. I mapped hotkeys in the uv editor for pan and zoom at 1 and 2 as well. It works with the uv editor window open and then the default keymapper button active (strange but true). You can map the hotkeys through the customize menus dialog.
This and the following: -Atari -Angry bird -GameDev Story -Ninjump -Stepmania DDR -MAME: -Thunder Blade -POW -UN Squad -Golden Axe Revenge -DnD -DnD2 -Rastan -Dosbox: -Flashback -Out of this world -Fade 2 black. -Dangerious dave 1 2 3 -Prince of persia 1, Prince of persia 2
Here's an old thread about cloth. http://boards.polycount.net/printthread.php?Cat=0&Board=3&main=9464&type=thread The near-silent J.I.Styles shared a real-time SSS skin shader he made... http://boards.polycount.net/showflat.php?Cat=0&Number=61916&page=&fpart=1&vc=1
Post them here and I'll update the first post with the link. Please provide a contactsheet and the version of Photoshop it was created with. Note that these may not be backwards compatible. Brushes don't need to be entirely your own creation. Mine are about half my own stuff and half brushes from other people's sets, for…
This thread is awesome. I have been fascinated by painting rocks for a long time and now getting in to sculpting them. Thank you @jonas_molgaard for the videos you made. I have watched 1/3 of the series and enjoyed it. I bumped into similar problems with my mesh as you mentioned in video part 1 with the holes and details.
1. UE4 uses 1's 5's 10's 50's 100's, they moved away from powers of 2 for some reason, UE3 was 2, 4, 8, 16, 32, 64, etc. 3. Multiple materials means multiple draw calls, you really want to keep that number down.