Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
I have recently graduated from Full Sail University and I am looking for employment preferably in the New York area. Here is a link to my website http://scarolafrank.wix.com/frankscarola Please feel free to contact me via email - scarola.frank@yahoo.com
Greetings, Polycounters! Loved animating this (HK21E GPMG) throughout! Regarding the weapon itself, Marek Vozár was kind enough to lend this model to me-- thanks once again! Full detail: artstation.com/artwork/3o38oo http://vimeo.com/381440967
hi.. here are some of my animation work i did for IRONKILL game. [ame=" https://www.youtube.com/watch?v=LCERC6Sz89k"]https://www.youtube.com/watch?v=H9Zf5mdbfY4[/ame] let me know your thoughts on it.. Thanks :)
presents you... Dear Community, The Critical Point: Incursion team having hit major milestones and looking to boost the team further with additional reinforcements and are now looking for the below members of staff to join our ranks:- - Effects Artist (casade, photoshop experience) - Uscript Coder (general gameplay and…
Hi, I'm about to rig a character in maya and I just tested out how the mesh deforms on different spots like the knee, ankle and surprise it deforms not so well even though I've added edge loops to these spots. My question is now: How do I fix this that it deforms without moving the geometry? (dunno how to explain)
Hello, I started with 3ds max a week ago and now I have finished my first animation. It goes about Zoey from left 4 dead doing a wallflip. [ame] http://www.youtube.com/watch?v=LrQj4xRRGBA[/ame] SORRY FOR THE DOUBLE POST! D: THOUGHT IT WAS AN ERROR THAT THE THREAD DIDN"T SHOWED UP BUT I WAS WRONG!! XPxanderXP
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…