Hello everyone! I loved how my previous polycount thread turned out. Really helped me set up my goals and track the progress. So I am doing this again, with a bit more structure this time. This post is going to be pinned, so I will always see my goals and you can see the current progress. My goals for this project are: In…
Wow, thanks for the helpful response Pior! I really appreciate it. The rake tip is useful, I keep ruining bits of geometry when I try to change the planes, I can't believe this didn't occur to me. About working smaller - I'm gonna pick up some proportional calipers, so I'll work in half scale then. To be honest I had the…
Hi all, I'm available to freelance for 3D characters and props. Feel free to email me if you are interested in my work! Email: bell.wu538@gmail.com Portfolio: https://www.artstation.com/artist/beruart Main software used: 3DSmax / Maya Zbrush Photoshop 3Dcoat Unity engine Skill sets: Sculpt Model Texture UV unwrap Some…
Celtic tombstone created for Project and Portfolio 5. Some of the challenges of this project were getting the design in the middle to correctly resemble a true tombstone. Also making the damage look real while making the stone look both glossy and rough at the damaged areas. Low res and blockout were made in Maya, while…
The figure should be augmented for hero characters. There are a lot of things in your figure that need work. At this point you should aim at doing practice sculpts, and the best reference I have found is Daz. Daz is free and Has generic models you can use as reference. The shin bone doesnt curve back. People can lock their…
I am a 15 year old beginner artist and I am making this thread to track my progress of learning 3ds max and Zbrush. Dont expect anything super pro, but please tell me what i could do better on all of my models and sculpts in this pack. This is mainly a learning project for me but if it is ever finished i plan on giving it…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
...I cannot sculpt the bottox area to save my life... on the other hand not sure if its worth getting into details with areas that will be covered with clothes? here's some screengrabs from the progress so far, haven't touched the hands or feet yet if anyone sees any mistakes (there are probably plenty) feel free to point…
Good to see someone using Unity, certainly the one used least when poking around these forums. May want to check out World Machine as means of generating realistic height maps for your terrain. I know the free one limits you on resolution but it maybe fine for you as the mountain is just background. Great sculpting, seems…
BradMyers82- Thanks for the compliments and as usual thanks for the solid critique, I will work on the police chief, and axe those two sculpts you mention. The guys did a great job listening to what I wanted with the layout and did a great job with the website. I was very pleased with how it came out! Pilang- Every thing…