LUX & GAREN: word count: 999 I main ADC, but Lux has a special place in my heart due to her kind nature. She is a powerful mage who was born in a kingdom where magic is forbidden and magicians are banished. Throughout her life, Lux has been struggling to keep her secret from everyone. She’s not ready to announce her real…
Why does everybody think you mean Gears Of War when you say it doesn't look next gen...? Christ people, get a clue. The point I was making is that the game looks like it could easily run on a PS2... and does. Its an effortless port, and the PS2 version is the one thats had the most work gone into it. Lets look at it more.…
Default Nation Rodera Recruitment ame: NR-Game Website: It still in building. Contact Information: nonolegrand@hotmail.de Team name:NR-Game. I am looking for team members to help me out with my project. Nation Rodera its just started been designed as a RPG based on FPS (Single Player)with 3D engine similar as Unreal…
Mythic Sun is currently in the early stages of developing a prototype for a concept untitled game through Unity. We are seeking talented concept artists to complete the required 2 out of 5 Champion sets we have planned for the prototype release. We have a live GDD that is currently still being built:…
Aaaand done:) . Guess its time to rush for the january contest. Hope they are interested in single items aswell :D Winter warior's cape by mihalceanu and TheBladeofEvil'sBane
Ours work are in the process of complete. Tile: Characters- Girl- warrios- lever 01,02 Soft: XSi, 3dcoat, PTS Model : 2000 polys - textures: 1024x1024 pixel Thanks and hope you like it. Lever 01: Lever 02:
Okay, so I imported the longsword FBX into modo, and hid the joint for now. Just a few things I noticed; I'm no sword expert by far, but I do know a few things about swords. And, for those who are also in the competition, you may want to take note of these details if you want to strive for historical accuracy, or if you're…
First about your renders... Those see-through wire frames are very hard to read. A screen grab (PrintScreen) of the viewport would be better. Also, try not to render on white as it is making everything look darker than it actually is. A mid-grey is usually a good choice. The poly distribution looks uneven. There are spots…