EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…
DONATIONS are excepted, however we do not yet have a functional website and domain name so you can reach me at: rowinish@gmail.com or via PM, Thank you. ABOUT: Quickbeam studios is based on the east coast (GMT - 4:00) in no location in particular. CURRENT PROJECT: We have a game (currently unnamed) currently in the writing…
Good Evening All, Well it's been a very long time since I was here, I think it was last back in the old RTCW/UT days :) great to see it's still going strong. Anyway, I am in need of a little assistance if you folks don't mind, I've posted in the UE4 forums and just being blanked which I find strange in this Social era were…
Im making a few low poly models for a spec game right now and Im just about ready to start texturing. Ive been scouring the forum and finding a lot of good general advice, but I have several specific questions that I would like some help with. Id just like to note that at this point, I do not have any engine…
So a quick background: I've been working as a 2D UI Artist for the past few years and have recently had a strong feeling in my loins to learn some 3D skills. Didn't take long for me to find Polycount and y'all seem like a pretty rad community of creatives. After a few weekends picking up the basics in Blender, I've decided…
Hi everyone! First of all, I apologize if I have put this thread into incorrect section. Second, nice to meet you! I am just an amateur 3D hobbyist, started using Blender maybe few months ago. Anyway, I have a question for much more experienced modelers than me :smile: I am planning to make a static camera survival horror…
Hello everyone, my name is Dave and Im looking for a 2D artist to team-up with me and fill the role of 2D artist for the game Im developing right now. My experience I've released 2 games so far, one for the iPhone called Stick Streets and one for the indie XBox 360 market called Paddle Wars. You can check both of them…
So was working on another project based on something I did in art class. In the art class I had it where I could turn creature into fantasy item and saw some examples and drew what would articuno look like if turn into a sword. I was happy with it so I thought I try to make a 3d model of it. So it about done but if anyone…
Hi everyone ! It as been long before posting because I've been working really hard by the past few weeks. My gothic cathedral scene starts to look like something and I keep building it each day. Today, I want to write about my modeling process to document my progress and also to know if you guys have better, faster and…
Maybe put the gifs as first item? To me they are the most attention grabbing. The extra technical work you've done makes the art much more impressive and the gifs show that off immediately without having to do an extra click.