A replica of the bar entrance seen in the 1988 anime film Akira Hope you guys enjoy it Software: Maya, Substance Painter, Photoshop, Renderman 22 Artstation: https://www.artstation.com/artwork/2xlk4v
drogyn -- I like how you're handling the horns! Much more likely what they would be like in reality Jarvgrimr -- I think your hands look like they need the most work right now. I'd probably seperate them from the rest of the character so that you can drop the density of the mesh way down and slowly work them back up…
bought the hair tool addon for blender a few years ago and haven't used it for while, but its really is very nice, but is quite in depth at times. Has 2 options for short fur/hair for video games shell hair and short hair this is the shell hair. Not sure of all the options yet, but easy to use different vertex groups for…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
i think what is generic about FEAR is the visual design.. the look of the game is very generic.. guys in swat gear with guns you can go see at a swap meet.. there is an element of fantasy to quake as well as interesting character designs that is lacking in FEAR.. but i was able to look past "guys in gear with guns" long…