Don't show wireframes if you didn't optimize the meshes. Rug, tapes, wood, sign,... all of those have obviously edges that add nothing to the shape and without seeing the textures I can only guess, but I still think that a most of the edges in this scene can be deleted. There are many things that you could actually do with textures and don't require meshes (tapes on sign for example) to improve optimization.
Overall I like the result, but you could push a couple of things to get closer to the reference, like bigger graffiti. Also the scene has a more blueish tone in the lighting.
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Overall I like the result, but you could push a couple of things to get closer to the reference, like bigger graffiti. Also the scene has a more blueish tone in the lighting.