Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
Pretty cool. Looks sort of convincingly cobbled together. Close inspection I see the hilt bind and string is repeated on all blades, but you really have to look. Well done.
Is this for a portfolio piece? Or for an actual game? If it's just for your portfolio, don't worry about perf, just make it look awesome. All the performance optimization stuff can come later.
I'd maybe switch "Tactile Visions" to your actual name, unless you're starting a studio.Probs recommend having all your best animations on one demo reel and all your best vfx and sending those. I don't know how I feel about each animation being on a different page.Not an animator, but I'd suggest having some facial…
That´s a bit too broad and Imo depends on what OS you want or need it for. If you need perpetual licenses, portable version(s) etc. What features and file formats you want/need. As an example; Affinity Photo is only available on Apple devices and Windows systems. https://affinity.serif.com/en-gb/photo/ DDS file format is…
Hi everyone. I made an auto rig and I have a problem calling info between script. When I evaluate the first time the autorig, in some part of the other script I have an error about spinners amd edittext in the principal script. I load the secondary scripts with this code: currentFolder = getFilenamePath…
Greetings! This year hosts the inaugural ReplayFX convention in Pittsburgh, Pennsylvania from July 30th-August 2nd, 2015. I'd like to invite the awesome and amazing community that is Polycount to take a look at our event, and encourage any and all artists and design teams to sign up for a space to display their amazing…
Hey to all, I was wondering if anyone had a good naming convention or terminology system I could use to name the ARGB channels in my Gloss map (and use them as Masks if desired) for artist friendly reasons. To give an example of what I mean: +Diffuse+ =Enable Diffuse Roughness (Oren-Nayar)? (User defines if they will use…