Take into account the LOD limits when you are concepting out some of these items. While PA's LOD1 is 600 for her weapon, I doubt you could ever fit that silhouette into that limit. The weapon also looks extremely fragile, It should be sleek and sharp but some of the sections you have there are extremely thin. Just browsing…
[ QUOTE ] Wej: Also, you can't just take these figures and copy them, unless your mod will a similar number of players onscreen, and similar type of levels (ie. not large opendoors areas). You need to take these things into account as well. [/ QUOTE ] I am making my own players. But that isn't the question. I know that my…
Hello Everyone, I just finished my base code on a Q3A mod that will go standalone. I am using weapons from another mod for now, but I need some player models that will work because I can't distribute the Q3A player models in my build. Of course, I would also like to change out several of the weapons I am using which also…
Digital Armada Game Studios is currently seeking dedicated and talented individuals willing to take the positions listed below. We are currently gearing up for the release of the new CryEngine3 toolkit and are getting the team set to develop Eclipse upon release. Among the other duties listed with each position, the…
**URPDAET'D** ***OL' STUFF*** Hey all, This is my latest project I'm pursuing, a nurse for TF2. Here's the concept for the nurse and syringe rfile: Nurse. Which hair do you think would fit best in TF2 setting? Syringe Rifle. I'm gonna start the basemesh today and hopefully post it up later this evening. Oh, specs on…
"Chicom" type 56 SKS: Instantly recognized this weapon (didn't have to image search here) because I owned one during a stint in the forces waaay back in the day ...most of us had their favorite playtime weekender locked in the armory for 'yippy' shoots down at the brigade range so fairly knowledgeable handling it. At a…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
Thanks Eric, Yep, agreed, a whispy little trail will help. Currently I have two POD weapons working, the rapid fire blaster type (which is projectiles still, not an energy weapon) and then that hi-powered explosive launcher that hurls a hi explosive projectile out. The player won't be able to arm too many of those - i'm…
Hey all, I haven't seen a game thread for this- I did a search apologies if I'm wrong. So far- very pleased with how it's progressing. I've encountered a few missions where it's : get detected and mission over- I'm really hoping these are tutorials only, as the thing I liked about the first one was that you have free…
The first I'd have to agree, the blue contrasts the orange/red hues more and makes the handle pop a bit more. The rework on blade 2 makes the form far more readable great job with that. It's a shame that some of the broken features have gone but I could see why you did that from a model creation and player aesthetics point…