**URPDAET'D*****OL' STUFF***
Hey all,
This is my latest project I'm pursuing, a nurse for TF2.
Here's the concept for the nurse and syringe rfile:
Nurse. Which hair do you think would fit best in TF2 setting?
Syringe Rifle.
I'm gonna start the basemesh today and hopefully post it up later this evening.
Oh, specs on weapons! (As if it matters :poly128:)
Ether Launcher: Primary weapon that fires shells full of healing ether for an AoE heal effect. Hold down shot for longer distance and larger heal radius. (Similar to Bio Rifle in UT3)
Syringe Rifle: Has a 8 shot magazine and fires syringes from mid distance. On hit, Syringes do 50 dmg overtime. If the enemy dies, teammates are able to pick up drained health from the enemy. Syringes can be removed with Pyro compression blast. (Rack up points with assists just like Medics :thumbup:)
Reflex Hammer: Melee weapon. Swings as fast as Scout's bat. Has a 30% chance to stun on a critical hit.
And lastly, potential upgrades:
Replies
Head I, J or K. None of the rest fit that style and period feel that TF2 has.
I don't like any of the syringe rifles, they just don't look medical.
What about some kind of weapon that when she hits someone they pass out/black out for a second. Like a chloroform weapon.
Another idea would be a pill pack for turrets that when they are not shooting the other team it shoots your own players with health. Or maybe she can replace the enemys turrets ammo with health packs, but only lasts a second or two.
The huge emphasis with TF2's characters is silhouette. From a distance you can tell what each class is based on their overall shape. Right now your concept is pretty generic as far as proportions go. Push the envelope a bit! Does she have sharp, spindly legs like the Scout? Is she rediculously top-heavy (har har) like the Heavy?
I would suggest doing a bit of experimenting with silhouettes like you did with her syringe gun. Try lining her up next to the other TF2 classes to see if she fits the style. There's so much you can do with the art style. Go crazy!
Looking cool!
I do agree that she could have a more distinct silhoeutte. Being the only female should make this fairly simple - accentuate the cinch in the middle and accentuate the hips a bit. Your biggest problem at this point is that at a distance and in shadow she'll be difficult to tell from the regular medic at a glance. Her colour layout is fairly similar and the red stocking will appear brown in the shade like the medics trousers.
It's a tricky one. Perhaps you could give her red hair and make it a major feature of the character?
I would say "L" in both cases. Of the rifles, L definitely has that Thompson WW2 feel to it.
Lmao, and for some reason, I could imagine your avatar on a bedpan sitting next to her, like they're partners in crime
I knew the silhouette of the concept was weak and your input is helping me out alot. I went back and watched the developer commentary on TF2 and noticed they talked about the silhouettes being the main way to tell the characters apart.
I don't want her to be over sexified or anything like that, but I think I'm gonna give her huge hips for and a massive ass. (Like the girl on the poster in CP_BADLANDS)
I was torn between K and L for hairstyles, but I'm probably going with L now.
Here's an updated silhouette with the larger hips, what do you think?
maybe scrawnier ankles? a different hairstyle besides L? The TF2 style is so damn unique, it's either hit or miss when it comes to emulating it. Hopefully with yall's help I can hit it right on the head! :thumbup:
the rifle just doesn't fit with the character. could build something similiar to the syringe gun but it could shoot tranqs or something to slow down an enemy... thus being useful to getting up close with a antiheal gun.
alot of the weapon descriptions seem a bit to detailed to certain instances and conflict a lot with the medic. all about balance and making each character have their own purpose without overstepping another classes job. even if this wasn't for a mod or whatnot, its just something to think about in character design/purpose.
Crits:
- I'm not too keen on the gestapo bandoleer. I think you could use her torso to signal she's a nurse. I think a short apron would work just as well if not better than a modified lab coat. You could still have a belt that cinches at the waist but the cross strap running across the torso should go.
- I'd stick with the sensible shoes, as cool as sexy nurses are no nurse would ever wear heals while on the job.
- I think you could push the proportions a little closer to "elastigirl" and hit something un-mistakeable as a new character.
- Have you thought about toning down the ambitions and just making this work as a medic replacement?
As for the weapon, I went with the rifle (a semi automatic gun) since the medic has the only other automatic shooting gun in the game. (next to the sniper's smg and heavy's minguns). I didn't want the nurse to have an automatic firing weapon as well.
The syringes damage would be like the Pyro's damage over time. I dont think there's another damage over time gun in the game, so I was hoping to bring that in with the Syringe Rifle.
After some brainstorming today, I think I'm going to give her dual Syringe Lugers or just a Syringe Luger. They're German after all and I can make them look medical. (Thegodzero mentioned the medical look earlier :thumbup:) And she'd be another primary pistol class, like the Spy.
Well, I got a lot of proportion work to do and weapon redesigning. Probably gonna go back to the beehive hairdo to help the silhouette. I'm fairly certain I'll make dual pistols now (RMB and LMB to fire, like the Heavy's fists) I'm going to do away with the Ether Launcher, leave the healing to the Medic. I want my nurse to be a full on support class, mainly helping the Medic but being able to help others. She'd be able to spy check to an extent and also put herself in danger to get an
I shrunk the waist and widened teh hips.
Move the bust up a bit, i don't want her teats to be huge or showing.
Got rid of the arm jumblies and added bunchlies instead.
What do you think of the hair color? (Thanks Zwebbie for the paintover. My gf immediately said the strawberry blonde was a better hair choice.)
This could be too much detail for a TF2 toon though, they are ridiculously simple.
I still have alot of work to do before I start the modeling.
C & C plx!
there's a good chance I'll change the beehive hair to one of the other choices
Although I think she works better as a brunette and I'd go for the L hairdo
Like in this direction:
http://cdn.edu-search.com/uploads/ratched.jpg
http://cdn.edu-search.com/uploads/movienurse1.jpg
http://imagecache5.art.com/p/LRG/8/861/E8GJ000Z/olivia-deberardinis-nurse-bettie.jpg
Hope you don't mind a quick paintover, with a couple ideas for the midsection. You may be able to circumvent this, but I felt like the tightly-cinched belt was killing the flowing curves of your thumbnail silhouettes, so I tried out a loose belt, gunslinger-style (which could also have a holster on the far side). Also played a bit with the actual curves while keeping in the spirit of the thumbs.
http://dl.getdropbox.com/u/778345/d00kie-po1.jpg
and I prefer the black hair version
and i like this hair-style http://img.photobucket.com/albums/v626/BlackGoose/badlandsposter.jpg
anyway I would take a look at 50s / 60s hair styles. They should fit the style of the game the most
Still, my question still stands.. Is the nurse going in game?
- I like K & L hair styles a bit more than the beehive. Just seems to fit. I might be a beehive convert if it didn't have the coolwhip curl on the end. I lean more toward L, because people would expect less physics from the shorter hair.
- Darker hair conjurers images of Betty Page and dark haired beauties from the past. But blond can work too. It might be a good mix to do raven haired with some blue spec shine for the blue team. And red or strawberry blond for the red team. Might help teams tell the difference?
- Also think about how the team colors play into the design. Possibly make the buttons team colors? The lower torso is covered pretty well but the upper needs some team color to it. Especially if you go with one hair color.
- Maybe tight team colored, elbow length gloves (not the oven mits the TF2 medic has)? Maybe just team colored regular length rubber gloves? Maybe trim the hat with team colors?
It's looking great I love the body proportions!
Spy catching nurse class with confusion role would be so awesome! perhaps she could have a makeup case she uses and it causes enemies to pause with love hearts popping out of their head.
couldn't resist a paintover, sorry :P feel free to ignore/rip out anything out that works
http://www.adventuresincommuting.com/dookie_nurse.jpg
@ tanka: Yezzir, I'm gonna put her in game once it's all said and done. First person shots and all.
@ rollin: I think I might do what was mentioned and make strawberry blonde for RED and brunette for BLU. Although I don't want to, since the uniforms and silhouettes are whats used to tell the toons apart. Gotta test it out and see.
@ Vig: The hair is still a big issue. Tonite I'll draw more finalized versions of the beehive, K and L and see how they work out being blonde and brunette. And yes, I'll be redesigning the outfit again to incorporate more team based colors in there.
@ kite: That paintover is amazing! This is definitely a direction I could look into going. You're right about my initial design being too complex, I just got carried away with it after looking at the various styles of concept art for TF2. I'l strip her down tonite and see if i can get some of the dynamic shapes you have in the paintover.
@ Evil Krisp: Yezzir, I didn't have the lipstick layer turned on when I saved that file. WHOOPSIE TOOTSIE! but yeah, she has red lipstick.
@ 8FtSpider: I think I'm going to just do the outfit over completely, work in the apron idea that was mentioned earlier and see where things go.
@ j4polaris: *turns on caps lock voice* DO EEEEEEETTTTTTTTTT! I CHALLENGE YOU! MAKE A FEMALE SPY TO BACKSTAB / MASSAGE MY NURSE! DO EEEEETTTT NOOOOOOOOOOOOOWWWWWW! *turns off caps lock voice*
@ Zotter: Yeah, my concepting skills are far from amateur or professional, but the perspective is off indeed. I just wanted to ger her down on "paper" and let my imagination and erocktion go nuts. see what i did there? :whyme:
Thanks so much for the comments, critiques, and eyeopeners mentlegen. I'll do another 2d version of her tonite with the help of my interweb friends and hopefully start the 3d by the end of the week. For now...it's time to go own some nubs in TF2.
streetcarp187 on STEAM if you wanna get backstabbed or KGB'd. :poly128:
...It's an old Space Marine missile launcher (shoulder mounted) from Warhammer 40k, for those that don't recognize it...
C&C plx. Time to play MOAR TF2!
Another paintover, let me know if these are getting annoying hehe
http://adventuresincommuting.com/dookienurse_overp.jpg
Wow, I bet a few people will be surprised by that post.
That does look excitingly more like the TF2 style than what I had going. I was fighting against using the gray stockings (I wanted to go with more of a pyro look, but my art just isnt translating it well All the toons have gray pants/boots and she does fit in much better with what you've done. Your paintovers have shown me the glorious light. I'll do uno mas concept incorporating the deliciousness you've opened my eyes too. I cannot thank you enough...or can I? DUN DUN DUUUNNNN! *seriously, I really appreciate it*
@keelingpoople: do you love me or are you playing your love gaaaaaaaaames wit meh? Gonna finish this on Skype tonite, be there or do whatever you.
@conte: Imma goin, Imma goin...
@crazyfingers: Thanks for sticking up for me. *wipes snot from nose and cleans dirt off pants* OMGJK, I'll make one more tonite and hope to inseminate Kite and mine's ideas back into the concept and produce a vivid and slightly obese finalized concept.
@Cody: grassy ass
@Harry: I actually have yet to start working on the luger good sir. It's just a place holder. But, having a gun that looked like a large scrotum with Groucho Marx glasses would be terrifying to see.
UPDATE AGAIN TONITES! :poly128:
kk, i think this is round 4 or 5.
Mixed and matched with Mr. Kite's ever so delightful PO, and came up with this. Too much white maybe? LET ME KNOOOOOOOOOW!
C & C plx. (I'm lookin at you kite...)
JK JK! Everyone's input is very much appreciated, helpful, and I thank you.
After im done with this, it'll be LUGER time! JOY!
I have NO concept of making weapons, so I'm counting on all you weapon makers to set me straight.
Time for AION!