Thanks everyone for the kind words! I will work on breakdowns and additional renders and will be posting them as soon as I can. But basically the polycount was fairly high on these characters. I didn't have a poly limit as I wanted smooth silouhettes and nice deformation, with blendshapes on the face. I just hoped I posted…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
Seeing the great feedback I got on my handpainted attack chopper, I felt like trying to retexture my tank in one day. The original texture is complete ass, so I felt like giving it a facelift after shooting the actual tank (german Leopard Tank) at the Isaeli tank Museum in Latrun. This is not intended to be an accurate…
Hey, these are a bunch of textures done for my UV Mapping/texturing class. I'm not doing so great, I've got C's on everything so far, so I was hoping for some critiques. - This was done for an in class test. We had 4 hours to texture a cottage. (I actually ran my time down to 3 cause I had to run home to get my Waccom pen.…
Hello, I am always in the market for 3D freelance work. I can do low poly, or high poly modeling. I'm best at Architecture, props, and various other things. Software I use: 3DS Max 2009 (3 years) Photoshop CS4 (3 years) Mudbox 2009 (6 months) Experience: Project Stealth mod team - 3d artist - modeling and texturing game…
Hello Everybody! To explain the title (that hopefully has drawn your attention) - I thought the quote of Lyle Lanley sums up my current situation pretty well - “You know, a Programmer with a 3D Suite is a little like the mule with a spinning wheel. No one knows how he got it, and danged if he knows how to use it!” Well, at…
Fantasizing is nice but a gun owner is not a potential revolutionary, at most you are a potential Ruby Ridge or Waco - the conservative drive to have a strong military kind of negates the "fighting tyranny" clause of gun ownership; unless we get invaded by weaponized paper targets. I will gladly let you keep our guns if we…
@Tacom: Thats an interesting approach to it, i will deffinately give it a go. However maybe if I darken too much the diffuse I will afterwards have to pump up too much the lights within UDK to actually see anyting? (Guess Ill have to try it to know :D ) Update before I hit the sack: Some progression on more textures,…
Sorry Askhat, I am currently in northern Japan and have no access to a scanner or wacom tablet. Luckily for you, Eric looks to have been on a rather inspired painting streak and has provided some good input on designing the armor and some coloration ideas. Nice paintover, Eric (keep running with it!) I'll do what I can,…
But here he was responding specifically to a video which countered his original statement. That is probably my biggest issue with the whole thing, the video argument for "Video games are art" is extremely weak to begin with. The examples are weak and the meaning drawn from them is flimsy at best. In this instance it…