Concept Artist Employees
work remotely Contract Company
Description Envoidant
Studio mission is to create cinematic immersive games that feel more
like a simulation than just cookie-cutter genre fair. We’re a
studio of passionate gamers who will stop at nothing to give a truly
lived-in experience with a reactive world.…
I'm trying to generate Hair cards. The "Projection Strength" slider under Brush>Modifiers> is grayed out, now allowing me to set the hair card to conform to the surface on which the curve is being drawn. Does anybody have any idea why this might be the case?
Ok, update on this, been working on and off with it for a while. Still got one more gun/arm to create which is the one with fingers, but the other two are done. I also have both of these guns transforming (at least into a "arm pod") for now, although not yet working in UDK (had it working, but new computer etc etc think i…
This prop is part of a project I'm working on called "Mansion". An old mansion level in the style of "Uncharted" environments. C&C are welcome ! :) https://www.artstation.com/hassensamaali/blog Blog : https://hassensamaali.wordpress.com/2017/04/27/manor-ruins/
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Hi fellow polycounters! two month ago I started a personal project of doing a modular environment kit inspired mostly by greek architecture. Finally managed to get a first realtime-ready building done with it. Hope to do many more and collect them here :) Please tell me what you think. model
Hey all, Im working on my senior project, and I would love as much feedback as you can give me. I will be posting screenshots along the way. Thanks ahead of time. :) Here is the brick wall, Rod Iron fence I am working on. It dosnt feel right. Any help would be amazing. Will
Hello All, We are looking for a 3D character animator for an Unreal Engine 4 game project who have experience with re-targeting using Human IK to re-target animations to our player characters, modify and create new animations. Please send me a private message if you are interested with your portfolio and rates. Thanks.
Hi Polycounters! Here's something I've been working on last few months on my free time. It's the hero character for a personal game project. Hope you guys like it! Main Character - Created with Zbrush, Substance Painter and Maya Zbrush Maya Character Rig - Setup for Unreal https://www.youtube.com/watch?v=hvGN9lz3ttc
Hello I am kinda new to all the function of Zbrush. Why am I getting this red material on my mesh when I try to image project in spot light. In MRGB I get a red ring and in RGB I get the image covered in red.