Is there an operation in Substance Designer that will tile a pattern in place? For example, You can see a pattern that is justified to the bottom of the tile (see 'tile_base'). Can this pattern be tiled within the same aspect ratio? For example, you can imagine tiling the pattern horizontally and vertically by two,…
Hey, I was wondering how to employers usually feel about external plugins and 3rd party scripts. For example I need to retopologize a model. Would they look down upon it (extra cost of plugin) if I were to use something like topogun? Keep in mind this is just an example.
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge? Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
Hello, I'm beginner animator. This is animation example that I did for my training purpose. http://www.youtube.com/watch?v=rtMeBSfgbXY And here is second example of pendulum animation. http://www.youtube.com/watch?v=nlLTB-APLqA Please, give me your feedback amd thanks in advance.
Does anybody know if Polycount tossed around the idea of a having a personal portfolio page, similar to what a lot of the other CG sites do? For example, under your user name there would be a big button that would say, "view portfolio." An example from CGTalk: http://max4ever.cgsociety.org/gallery/
No dynamic content would be one thing, picture an rpg for example where your character might be a male or female, and have a different set of gear for a cutscene, take dragon-age for example, which also featured a cinematic tool.
Ym.. ok, so what is solution for a problem like in example? Other example could be a jacket and buttons on it. In most cases, buttons will be different sub-objects. When I'm folding jacket, button could be soak in.
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
I am a character artist and I do both finished CG characters and 2D design work. I can deliver characters ready for video games or high qualety renders for you characters that can be used for comic and book cover. I also produce adult content if that is what you are looking for. Exampels of my 2D Work…