Decided I would start learning 3D modeling and aim to become good at it. Below are my 2 first models in my learning adventure :) [SKETCHFAB]da82f4f166af42eaa21d41c2b2062882[/SKETCHFAB] I had pretty high hopes for this one, but the final product was nowhere near what I wanted it to be. The topology seems pretty off, and the…
Hello everyone This is the first time I publish my work on Polycount and I’m very honoured to be among all of you. I’m working on probably one of the least know DC airliner series, the Douglas DC-5. Some history The Douglas DC-5 was a 16-22 seat, twin-propeller aircraft intended for shorter routes than the DC-3 or DC-4.…
Hello polycounters, We are looking for a Remote Contract Character Artist to work on The Order 1886. We need people with at least 2 years of experience in the industry as a character artist (or amazing portfolio) Enough hours per day to do the tasks (discussed through contract) Follow our outsourcing manager and character…
Hey! So I'm working on tuning up my 3D skills this year in 2017 by really focusing on a game project I've been imagining for a long time now. 'Imagine an Action-RPG that plays like a personality test.' You play as Proto, a kid finishing highschool with no idea where life is going. The world is a scary, depressing place…
NCsoft is seeking a remote PARTICLE EFFECTS ARTIST for a temporary contract position on the Dungeon Runners development team. The Particle Effects Artist will create brand new particle effects, improve upon existing particle effects, learn a brand new proprietary particle effects editor, and write documentation for the…
Welcome all apprentices to our devblogpostthing, Vampire apprentice! Watch as we attempt a game in UE4 :smile: You are a young Vampire Apprentice of the New Age. Discover your calling as you sneak throughout the City, meet new friends, grow your powers, and unlock the dark secrets of the past! Vampire Apprentice is a…
Hey! I'll start from introducing myself shortly. I started my adventures with "3d" by making some models for Secon Life few years ago (based on "sculptmaps"). I've been working with "real" poly modeling since october 2011, when Second Life started supporting mesh import. Since that time, I decided to go with my hobby…
I've been a lurker here for quite a while. I'm a programmer who'd love to be an artist, but unfortunately haven't been able to put in all the hard yards to make it happen. You guys are amazing! I used to really love the old Sierra text-adventure games, and I always wondered why they failed to really keep up with more…
Hi everyone. I've had an environment project going for a long time now and am intent on finishing it up quickly, so to easily keep track of my progress and perhaps getting some good input from people here I will do my best to update regularly. The thing I'm focusing on improving right now is material and lighting…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…