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Beginner 3D Modeler - Tracking Progress

Decided I would start learning 3D modeling and aim to become good at it. Below are my 2 first models in my learning adventure :)



[SKETCHFAB]da82f4f166af42eaa21d41c2b2062882[/SKETCHFAB]
I had pretty high hopes for this one, but the final product was nowhere near what I wanted it to be. The topology seems pretty off, and the stretched faces lead to some shading issues as well. My eye for organic form isn't very good either. I'll retry this one and see if I can make a better final product.

[SKETCHFAB]7249753ef199418da18712eb471c6c1d[/SKETCHFAB]
Second Model I tried after the dragon, it came out okay imo. I think with better topology and modeling technique I can make it look a whole lot better.

For the rest of my models, i'm going to try to do the complete next-gen game asse workflow. Feel free to critique me on whatever I post, it really helps me out :)

Replies

  • AllinRisks
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    AllinRisks polycounter lvl 2
    I am also a new beginner. Your modells looks good :) How long have you been modelling? Please elaborate on what the next-gen game asset workflow is? :) Where are you getting your learning from?
  • Aquas
    AllinRisks wrote: »
    I am also a new beginner. Your modells looks good :) How long have you been modelling? Please elaborate on what the next-gen game asset workflow is? :) Where are you getting your learning from?

    I don't really use tutorials, i just look at a final product and try my best to recreate it. As far as the next gen workflow goes, i think it involves making a highpoly model, then a lowpoly model, then UV mapping the low poly and generating a bunch of different texture maps from the high poly model that will be superimposed on the low poly model to give the illusion of detail.

    I wouldn't ask me for advice though. I have only been modeling for 2 days.
  • AllinRisks
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    AllinRisks polycounter lvl 2
    Aquas wrote: »
    I don't really use tutorials, i just look at a final product and try my best to recreate it. As far as the next gen workflow goes, i think it involves making a highpoly model, then a lowpoly model, then UV mapping the low poly and generating a bunch of different texture maps from the high poly model that will be superimposed on the low poly model to give the illusion of detail.

    I wouldn't ask me for advice though. I have only been modeling for 2 days.

    Okey thanks, 2 days? good work man :D
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