updated ye ol' reel for 2017. some new stuff, improved some previous stuff where I'm able, and tighter cuts. Incremental updates throughout the year I expect. https://vimeo.com/204589591
@ambelamba what you probably think of is final frame rendering for film and movies, special fx... that is probably still a good deal using CPU, but we are not talking a single PC here, but entire rendering farms. Reason is that the frames for pixar and whatnot are very complex and need tons and tons of memory. However,…
I thought that in this thread, we should share with eachother how Edge flow works and how you can change it. Mainly because I Suck at controlling edge flow. ( I know this thread is similiar to "how to model this Shape", but i thought this was needed. Just in Case! ) :P…
I've been working with trying to render real time game-like quality in 3dsmax 2017 again recently and was looking at ShaderFX but I can't find any good tutorials or explinations in how to use ShaderFX at all. I posted a similar question in 2015 and people mentioned that Max 2015 has a Dota 2 Hero shader preset, and some…
Has anyone else experienced weird graphical errors in the viewport with 2012? So far I've found mirroring geometry causes the flipped versions normals to be inside out. Has anyone found a fix for this?
Good day! I am a Junior Environment Artist looking to get a foot in the door and am open to either remote/freelance, or relocation (within U.S./West Coast). I retired from my previous profession and have been self-learning and creating art full-time since the beginning of 2017. I specialize in realistic/hard surface…
Hi, I'm working on a map in the latest build of UDK. And I wanted to make a port of it for Chivalry MW which uses a modified version of the July 2012 UDK build. I've tried using the July 2012 UDK build as well as the Chivalry MW Editor, to open my UDK map. But it crashes on trying to load the .upk file, in both cases. So I…
Hey Polycount! Really happy to announce the game Systence Games, and I previously worked on as an Art Director in 2013-2014 while at USC, has gone live on Steam Greenlight! A large number of Polycounters contibuted to the success of this game since 2013 in their free time! Michael Cabezas, Patrick Hillstead, Michael…