hi everyone, a new version of luxinia was released. The package got 2 new demos. One for normal-mapping and one for tile-textured terrain. Another main improvement in this release is the resource viewer, in which you can explore all of your projects resources (materials, particles, models, animations). Each category allows…
ok ok...yes...another bloody hardware "buying a PC" thread....(we really need a hardware section). So sorry, but i'm hopeless when it comes to understanding whats best. anyway. I'm on the brink of buying a rig. Just a quick question on the options i've narrowed it down to. As an artist using ZBrush and Maya mainly, which…
Real happy with new map so far. I got many coding/gameplay things to do in coming months but it will be a happy day when i can just go through this map and beautify it. I am getting things ready to make a pitch for some grant money. If I am lucky and get some I may try to get a little help to make some nice environment…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
Has anyone had a chance to check out the 360 kiosks they got set up at Walmarts around the US? Friend and I were at Walmart as it was being set up. First thing I saw was the fuckin massive AC adaptor! I mean wow, that thing is huge! There were 3 playable demos: King Kong, Kameo, and COD:2. Before I start talking about the…
I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…