in substance painter and marmoset toolbag the texture looks fine (straight lines on the pants) but in blender and maya it looks skewed, here are the images Blender: Substance painter
5308 tris Because of the way the UVs are laid out (multiple sets), I don't think that I can put this into Marmoset's Toolbag so here it is via Mental Ray.
Real-time model rendered in marmoset toolbag. Hope you like it, you can see more images in my artstation page: https://www.artstation.com/artwork/v1bvWa
A sword I started modeling in Blender, it's still a WIP, textures will be in QUIXEL's SUITE. Any C&C regarding on the model is welcome. WIP shots from Toolbag 2: