That's a great looking pistol!
Only thing is the white details, are they supposed to be some kind on inlay?
I think it would work better if they looked a little more like brass, or even carved detail?
The design of the gun looks good but im not digging the symbols,they dont fit the shape of the parts as of the case, and they seem like you picked random symbols and slapped it on the gun. The pentagram and the Celtic design patterns seem off placed next to each other.
- Needs more highlights as well
- There seems to be smoothing group issues on the trigger,perhaps it
has one smoothing group on it?
the white symbols look mixed up, the gaelic pattern , the star in the circle and the more flowery pattern don't match. might be better to go with a singular pattern and have it as an inlay rather than painted on : ]
oh and you can export it as multiple object parts in an .obj and apply a separate material to each uv'd object part in marmoset i believe
The stuff on the wood is supposed to be pearl inlay but the spec map is evidently too close to white and there's too much glare.
The problem of changing the maps and re-rendering is probably more than I wanna put up with at this juncture so I'll just leave the thing as-is while considering the advice received for future projects.
If I ever do get around to doing the gun again (which is supposed to be a magical weapon btw), then I'll see what I can do about unifying the semiotic pallet (yeahhhh, I know some buck-fifty words!) and stick to straight up alchemical and hermetic crap.
Replies
Only thing is the white details, are they supposed to be some kind on inlay?
I think it would work better if they looked a little more like brass, or even carved detail?
- Needs more highlights as well
- There seems to be smoothing group issues on the trigger,perhaps it
has one smoothing group on it?
oh and you can export it as multiple object parts in an .obj and apply a separate material to each uv'd object part in marmoset i believe
The stuff on the wood is supposed to be pearl inlay but the spec map is evidently too close to white and there's too much glare.
The problem of changing the maps and re-rendering is probably more than I wanna put up with at this juncture so I'll just leave the thing as-is while considering the advice received for future projects.
If I ever do get around to doing the gun again (which is supposed to be a magical weapon btw), then I'll see what I can do about unifying the semiotic pallet (yeahhhh, I know some buck-fifty words!) and stick to straight up alchemical and hermetic crap.
p