I don't see why people are saying UT doesn't scale well - I have one of your "older spec" systems (1.3Ghz, GeForce2 Ultra) and UT2k4 runs great on my machine. Probably doesn't look as nice as some other systems, but it runs just fine. Sometimes in huge onslaught maps you can notice it start to slow down a bit, but still…
Maya has never crashed for me, Max used to crash alot when I was working with 1 million tris exported from autocad back in version 6. usually I have photoshop, Maya, Max and Ue3 open and the all work together pretty well. System configurations are different so the software is designed to probably work on most peoples…
In the same sort of vein, having the flu or the cold can get you coldsores (as long as you contracted the virus) - the HSV1 can lie dormant in your system for years, and the cold or flu brings your immune system down low enough for the virus to make itself known. The cold/flu isn't directly responsible for the pus blisters…
Yes but if steam does it first and people like it, then they might start to expect it from others. We all know in the back of our minds that the next set of consoles are going to be based around a digital download system for games(this too might kill stores like gamestop). So if a system like this were put in place by…
This just strikes me as another example of people expecting the government to do what the parents should be doing. I'm fine with a rating system, to help parents identify games that may not be appropriate. It should not get to a point where game content is filtered. Put a rating on it, and leave it as is. I do think the…
Yep and it helps if you take care to put the local pivot in the right place. Hierarchy tab > effect pivot only > Type in transform coordinate system zero out X. It also helps to do the same with your center seam and to start off with only half a model. Select center seam > type in transform coordinate system zero out X.…
Short answer: No, at least not in games. Squash and stretch animation hasn't been widely used in games for a few reasons. 1) It tech heavy On older hardware adding a 3rd or 4th parameters (position and scale) to bones creates too much data to track along side rotation. Resources better spent on something else, adding more…
[size=+3]SD 4.6[/size] This new release introduces a new licensing system that should solve most issues people had with the old system. You can now install SD on new computers without having to deactivate previous installs. It also adds 2 new Bakers and a bunch of bug fixes. Main Changes* New license system * [3D View]…
Hey, Any ideas on making such dirt roads? I never have done such and I don't really know where to start. For decals it looks too layered / custom and blends too well (?), and for full custom textures the map seems too large For a terrain system the resolution is too high and for a spline based system there are too many…
Eat 3D has released the second part in their UnrealScript series. James Tan returns in part 2 of this series to continue where he left off in the creation of Assault in UDK. This DVD goes on to cover topics such as upgrading the weapon system, updates to pawns, creating a task system, upgrading AssaultHUD, modifying an…