This is my latest pice of work, it was for a competition that has now ended, I ran out of time to complete this fully but its at 90%+ done The competition was to make an evironment based on 2 well known universes, for this I chose D&D and Star Trek as they where completely different to each other and a challange with the…
Hey guys, wanted to show off what I've done and hopefully receive a bunch of good/bad criticism so I can try and improve it. Thankyou! https://forums.unrealengine.com/attachment.php?attachmentid=5469&d=1403139105 https://forums.unrealengine.com/attachment.php?attachmentid=5471&d=1403139475…
What jobs can I get in non-gaming industry space? I have a degree in 3D digital design and have done 3d environment art work in the past. Mainly right now, I’m a game designer that does gameplay and some narrative design. I got some programming skills but I’m not a programmer at heart, I’m actually pretty bad at it if I…
What are the best places to get textures for your game assets? Does anybody use textures images from photos anymore or is it mostly substance painter and photogrammetry these days? What about retro style ps1 graphics? I miss when texture.com was free and now requires a subscription to get textures.
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
Ohhhhhhhhhhhhhhhhhhh god damnit! Everytime you post some pics here PenE, I got goosybumps (I dont know if I spelled it correclty). After you finish it, Ill demand some full HD wallpaper :3 But I have few quesitons, until its in WIP: First of all, how restricted you are to PBR with it? I mean, are you very carefull about…
Blockout: Notes: Got this block out done last night. At the moment I am attempting to match the camera angle and position. Overall measurements are: Total room (feet): 8.5(h) x 16(w) x 18(d) These were my original thoughts on the size of the room however I have found that the room needed widening on the right to…
j_bradford the problem I have with slide in xsi is that it doesn't stop, unless there is another option or it was updated. :d Using edge constraint in max is a quick easy way to add perfectly tight loops for sub d, it fast and sloppy too. :D I found it fun. This might have changed though and off course with the split edge…
(WONDERTOWN by DongLongDong) Saying bye to warm weather with a summer themed project to end off the year :D this one focused a lot on texturing work + playing with material nodes in Unreal until I got something that looked cartoony and bright without sacrificing my normal maps on the van
When I visit, I like to check and see waas sappening in GD, it would be nice if it were more visible, but that's just me being picky. Oooor if there was a little less vertical padding on the headers?? :D :D ? :D