Home 3D Art Showcase & Critiques

The Room

Replies

  • pointcache
    Offline / Send Message
    pointcache polycounter lvl 6
    Reminds of onland version of rapture, the mood of it.
    If possible i would remove fog from interior, and kinda worked on landscape it looks too raw atm.
    The one with curtains is nice, i like the mood.
  • sushi
    Great theme and atmosphere.

    You could really improve the room with more emphasis on lighting. I can vaguely see some nice assets in the room although they could be greatly highlighted with some soft lighting. Very dark in that room.

    It would also help to know what platform you are aiming for, engine specifics, wireframes, and texture maps.

    Balcony floor material seems a bit odd... Any reference?

    Overall good quality. Would love to see this scene polished up.
  • KheltonHeadley
    Am I the only one who came here expecting Tommy Wiseau?
  • SaboR1996
    Offline / Send Message
    SaboR1996 polycounter lvl 8
    Am I the only one who came here expecting Tommy Wiseau?

    Nope.
  • JordanN
    Offline / Send Message
    JordanN interpolator
    I love sunsets. One of the first things I played around with in UE4 was lighting the sky.

    One suggestion I have is how about adding some light shafts? I see lots of tall buildings and it appears very cloudy, it would give the sun incredible depth.
  • fakado
    Offline / Send Message
    fakado polycounter lvl 4
    Hey guys thanks for the comments, been a bit occupied so the update was slow but now I'm back in gear. Made some tweaks to the images, see if you like it or not and as always, comments and criticisms are always welcome!

    Removed fog from indoors. Added cobble and rock piles around the level so it doesn't feel as empty as well as some minor terrain tweaks. Scrap Factory to the right side to occupy the large empty space and also added Light Shafts.
    367d9b1aa3.jpg
    484d880f67.jpg
    8bb74f18df.jpg
    f8fd3158ef.jpg

    Framed pictures of spoons are coming soon™

    I also did not have any reference material for this image as I initially started making a room (now seen behind the blocked door) and then somehow I accidentally started making the environment around.
    Also, all of the textures/assets used came along with UDK, I just played around with some settings for some of the materials as they were dull before.
Sign In or Register to comment.