Reminds of onland version of rapture, the mood of it.
If possible i would remove fog from interior, and kinda worked on landscape it looks too raw atm.
The one with curtains is nice, i like the mood.
You could really improve the room with more emphasis on lighting. I can vaguely see some nice assets in the room although they could be greatly highlighted with some soft lighting. Very dark in that room.
It would also help to know what platform you are aiming for, engine specifics, wireframes, and texture maps.
Balcony floor material seems a bit odd... Any reference?
Overall good quality. Would love to see this scene polished up.
I love sunsets. One of the first things I played around with in UE4 was lighting the sky.
One suggestion I have is how about adding some light shafts? I see lots of tall buildings and it appears very cloudy, it would give the sun incredible depth.
Hey guys thanks for the comments, been a bit occupied so the update was slow but now I'm back in gear. Made some tweaks to the images, see if you like it or not and as always, comments and criticisms are always welcome!
Removed fog from indoors. Added cobble and rock piles around the level so it doesn't feel as empty as well as some minor terrain tweaks. Scrap Factory to the right side to occupy the large empty space and also added Light Shafts.
Framed pictures of spoons are coming soon
I also did not have any reference material for this image as I initially started making a room (now seen behind the blocked door) and then somehow I accidentally started making the environment around.
Also, all of the textures/assets used came along with UDK, I just played around with some settings for some of the materials as they were dull before.
Replies
If possible i would remove fog from interior, and kinda worked on landscape it looks too raw atm.
The one with curtains is nice, i like the mood.
You could really improve the room with more emphasis on lighting. I can vaguely see some nice assets in the room although they could be greatly highlighted with some soft lighting. Very dark in that room.
It would also help to know what platform you are aiming for, engine specifics, wireframes, and texture maps.
Balcony floor material seems a bit odd... Any reference?
Overall good quality. Would love to see this scene polished up.
Nope.
One suggestion I have is how about adding some light shafts? I see lots of tall buildings and it appears very cloudy, it would give the sun incredible depth.
Removed fog from indoors. Added cobble and rock piles around the level so it doesn't feel as empty as well as some minor terrain tweaks. Scrap Factory to the right side to occupy the large empty space and also added Light Shafts.
Framed pictures of spoons are coming soon
I also did not have any reference material for this image as I initially started making a room (now seen behind the blocked door) and then somehow I accidentally started making the environment around.
Also, all of the textures/assets used came along with UDK, I just played around with some settings for some of the materials as they were dull before.