Hello everybody, I'm a beginner at 3D stuff and in these days it's first time in my life I'm facing the true pain while unwrapping UV. So I'm thinking about perfect auto unwrap program that would make my life much easier to live, but the truth is, there is no such a perfect program. However, what I know there are some…
I've had this worked on prior, but the results didn't turn out as well as I'd hoped, not an insult to the man who did work on it (his other work for me has been exquisite), but I would like a more experienced hand on this. I require this model for my drawing work. The work I need done is as follows:* The body needs to be…
In order to solve any part, you need two things : first, a solid understanding of your modeling toolset ; but secondly (and more importantly) a good understanding of the design you're attempting to recreate. These are two very different things. So in order to understand/solve this object, you could for instance sculpt it…
Hello! I've low performance PC for that. And my scene will look like in the picture. What's the best choice for render the big scene with low PC? (Maybe scene isn't big, but I think about future projects :smile: )
I'm taking another look at how to capture AVIs from our game runtime, and I found this old thread. http://boards.polycount.net/showflat.php...=true#Post98226 I wonder if Poop's external drive worked great or not. CamStudio and the like are not usable, they hit the CPU and HDD too hard, kills in-game performance. Svideo out…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
What is the best way to create low poly vegetation? Basically the lowest of the lowest polygons, which I think would be two and used for backgrounds, how is this accomplished in a way that makes the details of the plants pop?
Thanks for the comment. I went lazy on it and just mirrored all 3 axis and didn't do the twist at the end later. I know it would make more sense to first model the basic wrench and then add the detail, but I wanted to try to get something just out of a cube, haha. Anyway, this is the reference (for what it's worth):…
Trying to model out a logo with letters in it but I'm having trouble understanding the best topology for the corners and turns on them. I'm trying to keep the corners sharp by beveling them and also beveling the edge where the light blue and dark blue connects. Having trouble understanding how to model this well so that…