Hi, I've got 2 problems: First: I made a small video of 35 seconds. Just a camera moving through my level made with a matinee and I would excpect the file size to be like 400MB tops. But for some reason that 35 second video is a wopping 8.5 GB! I rendered it with these setting and these are also the details of the video…
I won't go into details since everything has been very well covered already (and that's an understatement !) but I'll just share the way I personally tend to review this kind of stuff when receiving files, and what I notice without even doing a test bake. - First off I open the low in FBXReview. It's as barebones as it…
Since the
Chinese/Lunar New Year is coming, I thought that I’d like to create a piece
which depicted a very old and traditional story about how the Chinese Zodiac
came to be. For those unaware, this is what determines what animal every new
year is centered around. For instance, this year is the “Year of the Dog”, and
last…
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…
Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB. I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up. My model is a character that will eventually…
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
Your degree doesn't matter. The first thing they'll look at is your portfolio. Junior art positions are for people with little or no experience in the field. Your portfolio should have a focus on enviroments or characters, characters being slightly harder to break into. Right now your site makes it seem like you are a…
Your characters calves are bulging out in the wrong place. They should buldge in the opposite direction, though the curve you made on the outside of the leg does look okay. A little less radical would contribute to its believability. Normally the inside split (meaning the one on the inside of the leg) of the Gastrocnemius…
I like the work, the only thing that is bugging me about blog sites are the size of the images that show up, they are smaller than you actually have them when I view them in that slide show gallery. If I copy image address and paste them into the address bar I get a bigger image that I enjoy viewing a lot more than using…
Hi! By overlap, I meant one part (for example jacket) having UVs overlap with itself due to the generative modifiers (mirror, solidify) - not UVs of different character-parts overlapping (jacket and pants for example). Here is a quick walkthrough how I checked with the jacket: 1 - UV Sync Selection is enabled in UV editor,…