Hi all! The goal of this thread is to do an interactive case of the graphics of Metal Gear Solid 1 with the Polycount community. This is my favorite game of all time, and I can still remember just how absorbed I was with everything about this when I was growing up. Now I would like to study and appreciate it from a more…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
I really wanted to love the device. Its sooo close to being everything I want but ultimately there were a number of issues that led to me returning it for a refund. I went for the top model (i7 512 gb). My thinking being that 8gigs of ram are a requirement and 512 gigs of hd space would be nice for future proofing etc.…
It is hard to think modular, if you have ever had to make tiling textures or worked on old 8bit games, than I think it might come a bit more naturally for those people. I've been doing it for a while with mostly organic tunnels and organic outdoor enviroments. Its nice to work this way in max and use XRefs. You can then…
I should start off by stating that I don't have any direct question or point with this post; I hope I'm not violating the rules or rubbing against the standard. I've been struggling with this issue and I want to get these griefs out there. If anyone has feedback to offer, I would appreciate it, but I also understand if you…
Neat progress mate, I bet you're learning a ton just from tackling a full anatomy sculpt and that's always exciting! Incoming wall of text. ;) I think you're dealing with perhaps one major issue at the moment, but it's something that is resulting (and will continue to cause you) some additional problems. Right from the…
Alright, hopefully Jesse won't mind me mentioning this was a test for my company, Cryptic Studios. I took a look at the submission tonight and what I've noticed is pretty much what's already been mentioned: - Overall very bland & boring. - I can't tell if this is supposed to be indoors or out, lighting is boring. With all…
My attitude towards computers is that they are always slower than what I want ( except perhaps ssd speed which is nothing but complete joy ) Therefore I buy the most powerful system I possibly can price be dammed. I work to many hours and play to many hours on the things to put up with any compromises. Getting Older I find…
My first impression is that you have some fairly decent stuff and you seem to have some of the low poly basics down. "Don't waste UV space, don't go nuts on triangle count, ect..." but overall there is a lot to work on. The site itself. The overall layout is cluttered with a lot of mostly useless info right up front. That…