I recently reformatted my computer and installed Windows 7 for the first time. I then installed 3ds max 2011 and got back to work without any problems. I would set my own keyboard shortcuts and they would work fine, but a couple of days ago they just stopped working. Not just my custom shortcuts, ALL of them. It gets…
Hello I just started joining this forum and I'd like to encourage myself to start posting here and receiving critiques in hope of boosting my ability as an artist and my confidence in my arts. I realize myself that I really am not confident at all in my works, but I really do want to improve to be better in painting…
Hey guys. I'm trying to figure out why 3ds max 2015 (not sure about other versions) gives me this weird thing when I try to copy UVs from one mesh to another. The second mesh is an exact copy. Either by "save-load" or by copying modifier, it's all the same. It makes the mesh look like this: UVs are in the needed place, but…
Hi, So, I have been trying to create UVs for my low-poly head model. Using Maya 2016 I cannot seem to do this. Whenever I try to re-position a UV chunk, it remains connected to the other UV chunks and distorts everything along where they share connections. How do I separate the UV chunks so I can optimize the UV space?
I cannot adjust my envelope when I am getting ready to bake for normal maps. I can create the envelope but if I increase or decrease it, it will not move. I have multiple object that I need to bake. On some of them the envelope works and on other pieces it does not. I have checked my normals, uv's for intersecting edges…
Been working on this model following a digital tutors course, it's a very detailed guitar model, after the modeling process i'm planing to render it using the new arnold in maya 2017 < ( exciting stuff ). -- here are the pictures of what i have so far ... - the guitar body: used the holes so i don't have to re route so…
2019 blenshapes! :o Spec : mesh res – 20K Target Count – 2019 shapes Joint Count – 350 with this new rig I was trying to preserve legacy workflow (channel box attributes) at the same time introducing face controls(both have pros/cons). its achieved with proxy attributes/alias attributes. 2/ — Wasim Khan (@wasim_cg) July 4,…
Qualified normals are what Autodesk is calling their fixed viewport normal map rendering. To enable it you add: [ViewportNormalMapping] ViewportNormalMappingType=Qualified to you 3dsmax.ini which is found at "\Users\UserName\AppData\Local\Autodesk\3dsmax\3dsmax 2011 or 2012\enu" If you are on 2012 you also must be running…
Out of curiosity have you run the script? I dont see anything that should stop it from working in 2009 but maybe the last line: createDialog renameMaps 200 210 style:#(#style_titlebar, #style_sysmenu, #style_toolwindow) can be changed to createDialog renameMaps 200 210 Not sure if those styles were there for 2009. I tried…
EDIT: Nevermind. I haven't used this tool before, so wasn't sure what to expect, but a friend told me it still wasn't working for him. Haven't had a chance to properly test, but It appears to work if you copy the "lib" folder from "C:\Program Files\Quixel SUITE 2.0\colors\" to "C:\Program Files\Autodesk\3ds Max…