In this next Industry Session webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling…
I posted this on the 3D art showcase but I thought I'd throw it here as well. I'm a novice in the realm of art. In June 2018 I'll be starting up at Think Tank, so in preparation I took a week off work with two goals. One, produce my first environment scene from start to finish. Two, use and experiment with as many studio…
Hi, I apologize for being the new kid who doesn't appreciate good old tools. But my workflow nowadays is largely: - Maya LT for modeling. - ZBrushCore for simple sculpting. - Marmoset Toolbag for baking. - Substance Painter for texturing. - Substance Designer for procedural material authoring. - Photoshop for texture…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello and greetings to all, Today is April 1st, 2018, which is exactly 20 years since we pushed the button to open this place. 20 years. It's hard for me to wrap my head around that. It's been so long and so much has come through the front doors of Polycount. What started as a simple tutorial website for Quake 2 models has…
The good news is that animations skills
are animation skills not matter what, so the transfer to 3d hopefully
won't be to difficult! I only have time to critique one
animation currently so I'll pick the spell cast animation since it
has some nice potential. You have a nice start. If you're comfortable
with 2d animation you…
Time for my first post!! Ever since October of 2018 I have been working on a real time scene in Unity as a portfolio filler.The plan was to make a video and have the camera slowly go down an old, decomposing hallway that is situated within an insane asylum. (I know, super unique right? ;) ) Joking aside, this is going to…
Not in love with the pallet on this yet. I'm struggling to identify with the architecture. It'a a bit noisy in terms of visual clutter, I think spaces like this are stronger when you have more bold shapes and features. Less is more. Things I'd try: Remove some the trees and shrub planters out of the middle of the space,…
PolySnow Plus* PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation. * Make your 3d assets' winter…