Hello everyone. I've been looking for some good resources on hiding seams for organic creatures but I can't find much. I have a character that has some seams that I'd like to cover up as best as possible using multiple UV sets. I remember seeing years ago a good tutorial about creating different UV sets to hide seams but I…
Check out this CryEngine + nDo2 texturing tutorial from 3dmotive. Also, click through for info on nDo2 promotion code information. The folks over at 3dmotive and nDo2 have teamed up for a feature tutorial on texture creation that utilizes the nDo2 Photoshop plugin and CryEngine 3. If this is something you think you'll…
Hello, Thanks for the GREAT tutorials!!!! I used the tutorials here to create a player model for Q3. It worked fine as a player model or a bot. I can load him multiple times and spectate to see several copies of himself running around. His thumbnail works too. I then downloaded the Yum Q3 model and the thumbnails work, but…
Sort of new to 3DS Max, or at least unwrapping for the most part. I've had to do unwrapping for quite a few projects in school by now, but there has been something bugging me that some of my teachers and fellow students told me not to do. That would be "Flatten Mapping". They claim it a bad idea despite various tutorials…
Hi all, Could somebody please point me to a tutorial about designing game assets with LOD in mind. I have to model (LOD 0) vehicle at 150,000 tris and (LOD 5) at 2000 tris. What is the best way of tackling this? does the game engine handle this or do i have to make each LOD mesh etc? i know the general idea of LODS and why…
I really want to perfect my game art. I know I need a little help here and there with modeling but its my texturing that really needs work. I am going to be looking at racer445 tutorial again for the third time. If anybody knows of another good texturing tutorial please let me know. Model is completed and is at 425 tris.…
It's actually pretty nice work for someone who is self taught. It is kind of an achievement to get this far on your own, and the lighting is actually not bad. The only thing that is jumping out to me is that the scene is a little plain. It needs some more life to it. Right now your warehouse is very clean, neat, and empty.…
How can I say this, I like substance painter product but I find it really counter-intuitive to my workflow. Despite its using the PBR workflow I find Mudbox is a easier application to use. Things like Alpha and Stencil setups make Mudbox much easier to use, specially when it comes to loading reference image library's. When…
Still working on Uving. Experimented with some YouTube tutorials on the matter and I've found a way that currently works for me, in combination with tips from above. Got a few more pieces to go before completion :) YouTube Links: https://www.youtube.com/watch?v=EriiuMPx22Y https://www.youtube.com/watch?v=mJ3PJD0WEmk…
I am happy to announce Anatomy and figure sculpting mentoring program , a program which combine theory, practice and design principles with constructive critiques to help you learn and improve on your figurative art .its using century old manter<=>apprentice type methodology with a modern twist. Program is flexible ,…