Hi all, have been lurking for a while and looking (admiring) your guys'n'gals work, i must say very inspiring stuff and hear your words of wisdom through others post have helped my modelling along, so i though i'd show some of my stuff, this is still a work in progress i think my textures need a bit of work, and please…
West Coast game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. This studio is dedicated to creating entertaining products which combine competitive technology with superior…
NOTE: This has now been filled. Thank you too all who emailed for more information. Hello there, Deceptive Studios is a small indie development team that creates 2D games for Android mobile devices, 3D games for Windows, websites and Windows applications. We are currently looking for a 2D sprite creator and 2D background…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
Who here played a violent video game, watched a violent movie, or heard lyrics full of swear words before the age of 10? I'm guessing every one of you. How many of you took those influences to heart and carried out the same violence against others in real life, killing and maiming other human beings? I'm guessing none of…
Welcome to Polycount! Don't drink the milk. :/ 1. Being 23, is it to late for me to consider a career in game design? I already feel to old so I really don't want to waste time. I didn't even begin training/learning until I was ~24. I'm now 32. 2. Would getting a general art degree from a small local college benefit me?…
Look at pretty much every Harley Davidson Motorcycle for reference. The bike he's riding looks like a stylized Old Harley Shovel head (maybe pan head) with "ape-hanger" style handlebars. clicky Harley America We just called the pouches located near the real wheel "bags" or "rear-bags" and I have heard a few people call…
Hello , I was trying Wm with a tiled world construction , I am generating a world output of 20k x 10 k resolution from an original file of 8192x4096 resolution , I split into 4x4 tiles ... the problem is that if I generate a single tile as usual the 3d viewport updates and shows the results, if I generate though the tiled…
So not too sure if i'm just doing something wrong or its a bug, but whenever I select which generator I want to apply to my mask on my fill layer, it changes the mask so it has selected everything and the generates the whole mesh; instead of just the small section I masked. If this isn't a bug how can I just add a…
While generating normal maps from textures can save time, they don't do a good job of creating accurate and complex detail. They are typically good at generating flat details that are embossed or inset, and adding lighting noise, but that is about it. Using textures to generate normal maps can work well for things like…