Hi all, Complete noob here, and basically I'm involved in a project that's got me taking a crash course in the mod scene. I'm going to be working a project called GameFlood, which is an offshoot of Turbosquid.com. It's not public yet, but it's going to be heavily focused on the PC mod scene. Sorry if this is a repeat post…
Slyrr here. Folks familiar with my UT2004 models may wonder why I haven't come out with any new ones for several months. Well, I have been making lots of models, just not for UT2004. I'm part of the team for the Doom3 engine TC of Hexen and I've been doing their monster models and other models. We've just made the leap to…
[ QUOTE ] Cleanerwolf: I'll finish it... [maybe]. It just brings back bad memories is all. [/ QUOTE ] I understand, that you are disappointed. I were involved in more than one mod project and all of them were cancelled. You put alot of time and effort into the model(s) for Dracten. All this is lost, if you don't finish…
With the Unreal design tools I learn what I need to so things work like I want but I don't enjoy it. I think most mod guys might agree. The ones that don't, started out with UnrealEd as their first 3D app and don't mind it because they forced them selves to learn it over many months/years. Everyone who plays FPS's knows…
Justin_Meisse: Awesome links, thank you for sharing. My original iteration of the grass texture was the mud texture with some grass rather randomly placed. This revealed some of the original mud texture below, but didn't come off 'green' enough to me in Unreal. I do like what Christopher Arnold did with his stuff, so I may…