Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
Here's a quick portfolio challenge. Sand dunes are one of the hardest terrain features to model, so I thought I'd put in my research and give it my best shot! Edit: added sketchfab model
Hey guys! This is my newest environment for my portfolio, I'm mostly just looking for critique and areas to improve, so any help I'd really appreciate. Thank you! https://www.artstation.com/artwork/QlXP3
Hey, why not ! Visual confirmation is always good. And here's the kicker : shall this flashing happen when the save action is initially triggered, or, shall it happen only once the file is confirmed to be written to disk. Fun stuff :)
Thanks a lot poopipe Very explaining link indeed. Meanwhile I am trying a bit other approach by painting initial tillable cells structure as a flow map by a brush and then making every directional warp and slope blur I used to deform in sync the initial flow map colors too with a certain color/vector mix. Too bad Substance…
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
haven't been around here much lately :S too much to do and welkl working on my comicon entry. doing a younger version of storm, my hommage to the bad punk design decision they made in the 80ies :D Decided that i'd need more women in my portfolio and something less stylized and/or fantasy might be nice, sthe challenge was a…