Here's a quick portfolio challenge. Sand dunes are one of the hardest terrain features to model, so I thought I'd put in my research and give it my best shot!
looks very good, nothing to add really. except may be the thin line at the top of every dune should be more smooth and not get that uniform sand texture. But I have just looked through references and I haven't seen anything of sort so that may be just my perception.
@SHEPEIRO Hey that's a great observation, I've never noticed that before. I'm using a simple detail texture for my sand ripples, but I'll try to write a shader that allows for multiple UV mixing, so I can have a clean side to my dunes, without it looking sharp and fake
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I started by painting vertex colors in blender to match the windward side of the dunes
I used shader forge in Unity to create a custom shader that will select between two detail normals based on the vertex color:
Edit:
Got the colormap working correctly again