It is to an extent. But you aren't going to get a job showing off small props like you have. Art teams at studios want to see if you can do multiple things. Artistically you need to show that you understand: -Composition -Lighting -Texturing (This is vague depending on the type of project you work on I.E. are you making…
Worked on the meteor. I didn't want to spend too long on it, as it will for the most part be covered in flames. Also worked on a grain silo for the distance. I'm starting to think I should have approached this scene differently. It looks good from this side, but not being able to use terrain has limited how much I can edit…
You can bake on your own into Substance painter, and you can also bake by mesh name which is a great feature that I am still trying to learn how to use it accordingly Here is a set I am working on all baked in substance. The handpainted texture was doin in photoshop and 3dcoat but all the masks were done into substance…
Thanks for the good links guys :) Eric - If that cliff is part of the terrain and multi-textured, is it possible to control the orientation of the rock texture? For example if the texture was handpainted to have light coming from a specific direction or you wanted cracks to run vertically up and down the cliff face then…
yeah I am glad I posted on these forums. Alot of good info from each and everyone of you. Your right I still dont feel any mood. Sadly I am horrible at lighting and still working on that part. I still am sort of not sure what type of mood I want yet. I will have to decide real soon though. Yes i do have access to Z-brush.…
To sum it up -somehow- I think that the most important thing and also the most frequently missed point by junior production artists is that a UV layout is very dependant of the final design. Like, if you know that the character will have a textured wristband, and if said wristband is to be handpainted, you want the shared…
Hey! I'm Jarran, like the title says I'm a 3D Generalist with 4 years experience, in XR and in games, freelance and in-house. I can tackle just about anything, PBR or handpainted. Including:* Characters * Organic and Hard-Surface Props * Environment + World Building Have loads of experience implementing into engines…
Hi guys, So I am working on this reach sniper rifle for quite some time now. I am done with the high and low poly, AO and normal baking, and also added extra normal details in Photoshop using NDO. High poly: Low poly: So the problem is i don't really know where to go from now. I try to texture it, but I have no idea what…
Hi guys, im trying to develop a game environment but im going against a wall :poly122: So the problem here is just one, i try using terrain in Unity 3D 5 to create to terrain and then i texture paint it, until here everything is ok, the problem is the terrain drops my fps to about 10Fps (im using a 600 by 600 terrain with…
Hi there, looking for a texture artist that can do handpainted models. An example of models can be seen below. And we are looking for the models to be done in this style: We have tons of models that need texturing, most of them are unwrapped and ready to go. We are also looking for an animator for our main character. We…