Any lighting/shader people out there who could chime in? I'd love to bake shadows on a very reflective floor (image using the water shader since I think that's the cheapest non-SSR solution to reflections so far). How can this be done?
I was using Texture Packer, but it is not free nor consistent - the algorithm used by it changes the position of sprites within a map if I decide to add new sprites to the map -and I want the old sprites in a map to stay where they were. Thank you in advance.
Figured I'd start one of these, I'm having fun looking through others' and I hope I can provide something interesting for others, too :) No one should ever stop striving to improve, so if you see anything that could be improved (in particular if you notice a pattern of something I keep doing wrong) please let me know.…
So I need to give these fur areas (circled in red) transparency. Does anyone happen to have suggestions for making the alpha map specifically for fur to retake hair ends without the fur looking too soft. programs I have for this: 3D coat and photoshop
This is a super general question, and I know there's no real true answer to this, but I think it's important to keep asking this from time to time. Google gives me very outdated information if I try to do research from there, and with any luck we might be able to help people like myself with this thread for a while. It's…
Partly due to a lack of capital and partly for fun, I'd like to make some chiptunes for my first couple of games. I've downloaded about 10 different VST plugins, all claiming to do old school 8bit or 16bit sounds, the thing is, I don't have anything to plug them into ;) I downloaded a Cubase trial, and for an electronic…
I think we've all been at a stage where we wanted to get into a better physical shape for the sake of our own health spirit. These are a few tips i picked up from my experience . Try to eat smaller portions more often throughout the day .. dont stuff yourself ... i think it's a big hurdle to overcome if you are accustomed…
Does anyone know a good way to texture map half a sphere? here is what I am trying to map: The greay rim around the object looks bad.. is there a good way to map it?