I've recently looking for a good rigging solution and found out this 2 toolset; Cryptic AR and Puppet Shop (probably it's old stuff for other since it latest updates like a few years ago). Can anyone share their experience using this 2 tools, since they both free, it's higher change a lot of people here have using it…
Squig: Fun model, but I'm can't see the effect of the spec map. I would take this into UT3 and get a nice shader with reflection, heavier spec, some very subtle fresnel and a couple of detail maps for normal skin detail. Diffuse texture-wise you have not got enough color variation in there, the whole thing is basically the…
Are there any tutorials out there for skinning/weighting facial rigs? I'm getting ready to weight a character for a Dragon Age mod I'm working on. The toolset uses FaceFX, and I'm trying to ensure that I weight the verts properly so that it deforms correctly. Does anyone have any tips for doing so? My initial instinct is…
Hello PC, I have a problem trying to rig this metallic elbowpad with its straps. The idea is making the straps deform with the arm, for which I'm using Mesh Deform; but I want the elbowpad to simply follow the movement of the arm without any deformations. Since it's a single object I can't use vertex parenting because it…
Hey everyone!! So I am planning a big personal project and I bit off a little more than I can chew. So I am looking for any Animation pros or talented students looking to help out and right two simple characters and one more complicated character. Please send me a PM and then I will email you the photos of the models that…
Hi everyone, I've taken on doing a rig that's to go into a games engine, I'm following along with a games tutorial, but he's made no mention of an origin joint which I know i need. I was wondering how this will combine later on with my IK and FK joints. In my head i'm thinking I need to create a bind skeleton which is what…
Im currently working on a small project but require an animator to rig one of my characters as well doing a few transitions such as walking, jumping, crouch, prone, throw, aim a weapon ect for a dawrf like small character. Comment below if you are interested and If you have any questions please reply.
of the two, i feel the animator seems the logical choice. in effect, it would give more control to the animator and seems more of a balance of workload between the two. ideally the modeler would concern themselves with the model & texture. the animator: the rig & animation. i think the best approach would be to use a…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
Hi guys, I looking for a senior rigging artist to do 5 characters for a short animation. Send me your portfolio and your rate. Charaters requires facial expression, IK/FK switch and clothes folds blend shapes. Thank you