Environment Workflow Modeling For the environment models (buildings), I’m using the Face
Weighted Normals technique. I’m going to use the Stairs module to show the
pipeline (Image 1). I’m using the Custom Normals Tool for 3ds Max and the Tex Tools
scripts. The first step is studying the model to see where I can apply…
Lightroom is stunning. Think of it as a cross between a photo manager and photoshop. If you are happy just using photoshop to edit occasional images then it's probably not for you. If you want to manage all you images then it's great. Here's my workflow: Plug in camera to import the images. Import the images with some…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
just so people know: here's what those cvars actually mean so they arent blindingly changing things: All texture data on screen is crammed into a set of images loaded by the video card, these cvars control the size of those images. you need more vram to store larger images, obviously. vt_pageimagesizeunique - this is the…
Thanks! Is it the pixelation and bloom effect that's making it hard to read? Here are some more images, without the pixelation and of the individual characters
Your shaders are interesting work, but they need better presentation. Your name, and don't take this personally, is a bitch to spell/remember. So the domain name isn't the best. Something shorter like mikisa.com or mikidis.com, both contractions of your real name, could work better IMO. I'm not a fan of lightboxes either.…
Did abit more tonight, got some lights and the door to do tomorrow, ill throw in a few more screencaps this time. Image - compressed for Polycount (36KB) Image - compressed for Polycount (51KB) Additional screencaps Image - compressed for Polycount (58KB) Image - compressed for Polycount (90KB) Image - compressed for…
Please don't. Clearly this has nothing to do with images (work) but with linking your literature. Three other posts on this thread: Two of the posts have the same image just different links. If this is what you think art is then Im not looking forward to more. It would be super if you could stop spamming polycount.
For My Reallusion Character Design Contest entry, I've decided to create a Samurai. DAY 1: My 1st day of designing consisted of looking for a base facial image to use with the Crazy Talk 8 Pipeline program. After searching online I decided to use an image of the Japanese actor Takeshi Kitano. Before bringing the Facial…
Hello @Noren ! Ah! I apologise for tagging wrongly! I was rushing and accidentally tagged the wrong person x.x Alrighty! A checker map? Would it be the one that I have been using or the colour checked map? Also the checker image is generated to be 2048 by 2048 pixel. Oh! i have not heard about this before. Thank you for…