Kinda Took a break from Arachne atm. This was the last thing I did for that Model. Currently practising Modeling from a Reference. This is a Friend of mine who I am still working on. Also some Head I did before. A shoulder for a Dota 2 Skin (Abbadon) which I had to model for a School project.
Done with baking and made my texture base. I tried to replicate the texturing workflow described in the DotA 2 texturing guide as I wanted to bake a lot of lighting information in the texture. But the "point light map" was quite disappointing so I got most of my lighting info from the green channel of a world space normal…
Optional cosmetic packs are hardly dirty compared to other games. Games like League of Legends lock most of the characters behind a pay/time wall. You'll either have to put in about 8 hours or pay for a character. Other games do similar things with gun and equipment unlocks. Also doesn't Dota and TF2 give out a lot of free…
Hey! I'm quite new here but I have some questions. So I've just made a steam workshop submission and I'd like to ask two things: - Do I have to pay for submitting an item (dota HUD and sets)? - Does it have any downside to enter my payment details and complete a TAX form (I live in Hungary)? Thanks in advance!
Get rid of the tail, it looks stupid. Plus its not possible to add movement to it since you need jigglebones which aren't part of Doom's weapon. As for the texture it looks like you just overlayed a rust texture onto the orange blade. Dota items use a lot of hand painted textures. Check out Valve's texture guides:…
Hey guys, I haven't posted to the animation forum on polycount before (found polycount through the dota 2 workshop). Great to see people posting reels and asking for critiques! Here's a shot I've been working on to complete my reel. One more shot after this and it'll be full enough that I can start applying for jobs! [ame]…
So I am interested in making items for dota 2 and I want to make some for the chaos Knight. Ive been looking on valves page and I can not find an answer. If you are working on a mounted hero and you re design the mount. Do you re use the skeleton and animations or do you have to redo it all from scratch?
Hello everyone! I usually lurk here and make the odd post but thought I'd show some WIP textures. My ultimate here is to make a nice Dota (kind of) environment so I started off with some attempts at hand painted textures. I did use 3D to help me with the stone floor though. Critique is more than welcome! I'm a complete…
Hi. This is the first time im posting on Polycount so I'm sorry if this is not the right place I'm currently trying to create a Dota 2 set and I was wondering if it was okay to delete faces from the original mesh in order to save polygons because one of my item is overlapping the character's face. I dont know if I am being…
Thanks Jacob - she probably is i'll take a look at it, it hasn't been rigged yet might have to do it myself. I've recently been thinking of doing some Dota 2 workshop stuff - might be interested in joining a team Cheeeers :smile: Texture experiments. Hoodie character done for http://mindtravelerdesign.com/ game project.…