Hello! It's been a long time since the last update, but I finally found some time to continue working on this model. I refined the high-poly version and created a low-poly model with around 11.6k triangles. Here’s the result after baking the maps. The mechanical arm is split into separate pieces for animation.
I agree with Devin, some highlights would definitely help with making the texture pop. I think you would benefit from checking out Devin's hand painting thread especially for wood, just seeing the progression is inspiration enough and there are tons of really good suggestions about getting the texture to look better. The…
Since the previous update, I've been focusing on my Middle Eastern castle to finish it first. Because the amount of work is quite large and this is also my first completed environmental project, I divided it into different areas to work on, which ensures my project can be completed. I had my own camera angle for the…
@Brandon.LaFrance @pior i did try something weird, ie pinning then re running unwrap. It worked ok on a more complex mesh better than relax brush anyway as you are defining the boundary and it more or less pays attention to the original geo and can minimize distortion
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
A
leading publisher of digital and social games, Gameloft® has established itself
as one of the top innovators in its field since 2000. Gameloft
creates games for all digital platforms and is present on all continents,
distributing its games across 100 countries and employing over 6,000 employees. As
Lead 3D Environment…
Hi, I am the founder of Games development Society at the University of Leeds. I am presently working with a team of fellow graduates and professional game designers on developing a prototype space game. We work as an online team using an industry standard game engine and collaborative project management, information and…
YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a seasoned and passionate Lead Artist to create and manage art development on an exciting next-generation cross platform project that is in pre-production. If you are organized, with excellent communication…
Join our team to create next-generation worlds for some exciting upcoming projects! Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living, and fully-realized environments. Responsibilities * You will be responsible for creating a very high quality of environment art. *…
Hey people, with some help from the ZBrushCentral community (in particular Mark "TVeyes" that helped me with the most difficult code parts) I managed to perfect the code. In the previous version the WrapMode was not changed for the hardcoded Smooth and Masking brushes: in with this new version the Smooth and Masking…