Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Hi, I'm a bit confused what corresponds to alpha blending in UE4? "masked" = alpha test. But I'm looking for a way to use greyscale masks, not only b/w masks in UE4. Thx
Hey guys, here is about 2 years worth of art I have done at my university (just the fine arts, none of my animation/modeling stuff). Enjoy: Plateau: Oil on canvas: 30x40 http://fc05.deviantart.net/fs71/f/2010/106/3/0/Plateau_by_d2king10.png Cascade Oil on canvas: 24x36…
Hey ! New project for this new year :D I decided to work on a futuristic building with clean texture Heres where Im at for the moment : I blocked out some ideas as well : This needs some paintover. The shader used for this building is pretty simple (I can post it in details if you want). But basically, what it does is :…
working on some iterations of B and C. Top row are the originals, and second row are some iterations. going to do a few more of these as I work out the design.