I thought from this Nvidia writeup, a engine creator could use the OUTPUT red and Blue channel to contain more vector information that the OUTPUT green channel missed. I am not having any confusions about the swizzle of red and blue in the original file to green and alpha in the output dds. As in like the blue or red…
Hi, (first of all...excuse my bad english...he,he) while I did an internship I was allowed to use 3dsmax for my own for a while. I started to make a Skeletor model...but I couldnt finish it until the internship ended. The modeling stuff is quiet done, there are only details which arent so nice (nevermind)...the unwrapping…
Hi. I'm doing the Pale Man's room from Pan's Labyrinth for my uni project and I think it reached a point where I don't feel embarrassed posting it here. I'm kinda following the the design from the movie but I added some of my own changes like the pillar design. This is what I have so far. I used Maya and Zbrush for…
Yes, the third method is definitely what i was looking for. when browsing about it, i didn't find any videos about this method using 3ds max, i know that 3dcoat does that since there are a lot of them in youtube about it. https://www.youtube.com/watch?v=9Q0vckYeKPE&t=951s but i was just looking for a way to do it in…
Negative. You are the only one on this forum who is trying to push the scope of your projects. We are all saying you should reel back. Focus all your attention on the market area. Make some modular shop elements (poles, tables, crates) and make them GOOD. One single prop with a lot of effort is more useful, interesting,…
A lot of the information in this thread is still relevant: Per's hardware adventure. Some of the parts are slightly out of date, but the ideas are very, very solid, especially relating to systems specifically for 3D work. Also, COOLER MASTER Centurion 5 $65 after shipping. It's a great case. The difference pretty well…
It is always wise to keep the number of materials low as possible, so you will have less "Draw Calls" in your engine. For Gothic 3 we made houses with 10 or more materials but after testing some levels in the engine we decided to cut down the number of materials to 3 or 5, because the engine was getting slow because of the…
Just draw a 272 unit box with grid snap turned on, but if you really want to know why the keyboard entry is off... That's because it builds from the center of the box and there isn't an even number of blocks on either side and the center of your box falls in the middle of the center row. You need an even number of blocks…
I have used a Artz II (discontinued) series with only 256 levels of pressure and a Intuos 3 with 1024 pressure. The higher pressure sensivity is not that signifcant if you are only using it for 8 bit RGB painting. It didn't seem to make that much of difference for Zbrush sculpting either. Tilting is a nice feature, but I…
First off, welcome to Polycount. To be brutally honest, I don't think the normal map has done you any justice with this model. If anything, its made it looking muddier and more amateurish. Now for the diffuse map. With the amount of detail you have painted, you could easily crunch that down to a 256 if not a 128 without…