i can't even load anything into handplane, because it crashes before that, although i can open it. i think it's a windows problem, at least it worked the first time i have to look how big my object is, always forgetting about that :) i was baking a screw and looking how it bakes, that's why i tested all sizes including 256…
was a bit bored this afternoon so I decided to start skinning one of my head models the base used is elisha cuthbert/kimberley bauer (24-series2) there we go, polycount is a bit under 3k pers shot front shot and the flats, one 256² and one 256*128 the whole skin was done in about 3h30/4h, but played pariah a few times so…
I'm getting a lot of slow down in Maya, ever since I upgraded to 6.5. There seems to be a memory leak or some such somewhere along the line so that the longer I work, the slower the thing goes. If I apply a texture it really starts to grind. I'm running windows XP, Pentium 4 2.6 GHz with a Gigabyte of RAM and Geforce FX…
After I think about it,especially because my first map is in Russia it doesn't make sense for the guards to have Deagles.....So I modeled some russian tokarev ,here is high poly,tomorrow I will retopo and make the low poly.Even if probably it will end up with 256 *256 texture I like to have a normal map and a base texture…
1st place - Monster Hunter Illustrations (Contains a 240 page color kick to the groin. If that isn't enough it also comes with a 64 page b&w illustration to finish the job) 2nd place - Final Fantasy XI World Concept (Another 240 page book. Covers character designs as well as environment/monsters) Worth a mention- The Ark:…
Get new mobo, cpu, video and ram. Cause pretty soon you cant run anything with that computer anyways. And theres just no point to shell out $200 for AGP card when the new patch of affordable performance DX10 cards are just around the corner (well actually here if you can find 8800GT) and they cost bit over $200 too.
I think MoP meant to ask what the 448 in a 448 map is? The numbers associated with texture maps are usually the size of the texture, which is typically a power of two. Meaning that it should either be 512 or 256 in size. If they told you that your limit for the map is 448 I'm going to assume they meant that it could be a…
I would advise against the slate 7 the graphics card, processor and screen are all worse than X230T.... Difference between HD3000 (slate 7) and HD4000 is substantial -benchmark comparison HD3000 to HD4000 http://compare-processors.com/rank/notebookgraphics.php?Intel+HD+Graphics+3000=on&Intel+HD+Graphics+4000=on&cp=Compare…
in games i see this more for huge assets like a giant dropship or a part of town... its like handmade megatextures in the id tech5 engine... but i use it also for chars... 3-5 udims to paint and bake all in one go... for feature film its more or less impossible to work without it... you cant assign 200 textures everytime…
As many, i was a hobbyist who grew up with DeviantArt since ~2007. I remember getting into dA not because "sonic fanart" or something like that, but - if i remember correctly - because several famous photographs (inluding artistic nudes ones) used it. Regardless whatever was happening to dA in terms of "quality" or…