The posted script seems to have problems with Max 2013 Here's a script that is compatbile with Max2012/2013/2014 and provides some more options.. Nitrous Texture Tweaker http://www.scriptspot.com/3ds-max/scripts/nitrous-texture-tweaker But: filtering in Nitrous cannot be controlled, as monster already stated If you are…
Cel-shading or toon shading is related to NPR (non-photorealistic rendering). Searching for "autodesk maya NPR" should get you some results. In Maya you have the Ramp Shader that allows you to colour a surface with a custom gradient, sampling that gradient based on the incident light on the surface. If you use a constant…
Well, it's a TD tool, what you expect? Everybody in Houdini community are doing their own tools. As for selling stuff to other people (non-houdini ones). It would work if company approach was a little different. To put it into perspective, so that you would understand what I think about SESI and their approach this days:…
What Will A Next-Decade Publisher Do? http://www.whatgamesare.com/2011/01/what-will-a-next-decade-publisher-do-what-games-will-be.html The Games Industry's Age Problem http://www.whatgamesare.com/2011/02/the-games-industrys-age-problem-trends.html What Games Are: Have We Hit “Peak Mobile”?…
Seems like you know your stuff, so I have no idea why certain parts of the mesh would misfire so badly with the projection. Did you apply the latest SP patch for 2012? They fixed some 'little bug' for the projection modifier last I recall. Also, throw a STLCheck on your high poly and see if there are any issues, and reset…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
So I've been doing a lot of hard surface rigging lately and was generally annoyed at the Component Editor and painting skin weights in general, so I'm working on a tool that speeds up the skin weighting process. I have a video this time! http://youtu.be/GbeXhTk1pEM This tool is mostly for hard surface stuff but it's got…
I'm trying valiantly to get a custom mesh into Skyrim but I'm having a hell of a time. I had to go back and download Max 2011 because apparently there are no tools to export .nifs past that. I tried it with 2013 going out as an .obj and then using nifskope to convert it to a .nif but it was changing the versions and making…