I'm curious as to how many studios actually save out stuff directly to DDS format? Our engine automatically converts TGA files to the appropriate file format at run-time so we never even have to deal with DXT compression. Everything gets flagged as the correct type and compressed accordingly - LATC for normal-maps, DXT5…
I don't get the blank squares in the 2d section that have links to nothing. I think you should just take them out. On your spec maps add color to them, for the gun tint them a bit blue and on the tank you added some sort of shading to the diffuse that seems like it would be caused by lighting, that is the same on the spec…
I like your AO tutorial, I just wish you had images exactly explaining to people how to set some of the stuff up. It took me awhile to get all the steps down so they are easily burned into my brain, but for a noob telling them how to do a lot of your steps can get really confusing. Once I started using MR as my AO…
almost forgot to respond to you guys. nrek i made the stone itself and the pipes or wiring there own mesh so that i can put the tubes on every once in a while and the stone i made separate so i could rotate them so its not repetitive. SHEPEIRO thanks for the small crit. I totally agree with what your saying hehe would be…
the problem is that you have modelled in all this small detail and then just covered it all with the same tiling texture so it all gets lost. You ref on your website for this piece looks nothing like what you have made here, only from a modelling perspective does it match. Study the texture on the ref you provided. Look at…
EDIT: From today (16.07.2021) we no longer accept new applications. Current applicants will receive more information next week. Thank you all! Hi! My name is Krzysztof and I'm helping President Studio to find a person (or a company) who would like to help us in creating a city-builder game set in ancient China. We are…
Hello Polycounters! It's been too long since my last post but I thought I'd share some progress on what I'm working on. Here is a high res sculpt of a character I'm working on, known by strangers as The Kid. The Kid is a born ruffian, raised in the post-apocalyptic world overrun by bandits and thieves, he wields a giant…
Hello all! So a friend of mine sent me an OBJ of a head model he worked on in ZBrush, and textured in MARI. http://img.techpowerup.org/161230/upload-toue4.png In the picture shows all the texture files he worked on in MARI. He also sent another folder called "Displace" in which he had a file that was in the extension…
Hi, I often came across this problem while doing diffuse + specular: how to keep both maps synchronized, after I made changes in one of them. This wasn't a great problem though, because most of the time I was OK with using Adjustment Layers (with simple masks) over a copy of diffuse group to get specular group. Now, in PBR…
A Hunter BOW (Bio Organic Weapon) from Resident Evil This is a project that I've been wanting to do since I first started working in 3d almost 7 years ago. At the time I was playing the Resident Evil Code Veronica and these creatures caught my imagination. For some reason I've always loved the design of the creature. I…